Files
ChunilENG/Assets/Chart And Graph/Tutorials/Marker/MarkerSampleDataInitializer.cs
2025-04-16 13:51:42 +09:00

40 lines
956 B
C#

#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
using ChartAndGraph;
public class MarkerSampleDataInitializer : MonoBehaviour
{
public GraphChartBase graph;
// Use this for initialization
void Start ()
{
graph.DataSource.ClearCategory("Player 1");
var point = FindFirstObjectByType<MarkerText>();
var line = FindFirstObjectByType<MarkerTextLine>();
double prevY = 0.0;
for (int i=0; i<10; i++)
{
double y = Random.value * 10f;
graph.DataSource.AddPointToCategory("Player 1", i, y);
if (i == 5)
point.point = new DoubleVector2(i, y);
if( i==7 )
{
line.point1 = new DoubleVector2(i - 1,prevY);
line.point2 = new DoubleVector2(i , y);
}
prevY = y;
}
}
// Update is called once per frame
void Update () {
}
}