#define Graph_And_Chart_PRO using UnityEngine; using System.Collections; using ChartAndGraph; public class MarkerSampleDataInitializer : MonoBehaviour { public GraphChartBase graph; // Use this for initialization void Start () { graph.DataSource.ClearCategory("Player 1"); var point = FindObjectOfType(); var line = FindObjectOfType(); double prevY = 0.0; for (int i=0; i<10; i++) { double y = Random.value * 10f; graph.DataSource.AddPointToCategory("Player 1", i, y); if (i == 5) point.point = new DoubleVector2(i, y); if( i==7 ) { line.point1 = new DoubleVector2(i - 1,prevY); line.point2 = new DoubleVector2(i , y); } prevY = y; } } // Update is called once per frame void Update () { } }