using System.Collections; using System.Collections.Generic; using UnityEngine; using WI; using TMPro; using UnityEngine.UI; using static MQTT; using UnityEngine.EventSystems; using System; namespace CHN { public enum MachineStatusnm { °¡µ¿Áß, ºñ°¡µ¿, °èȹÁ¤Áö } public class UI_CompleteTimeAlarmInfo : UIBase, IPointerEnterHandler { public MachineStatusnm statusnm; public CompleteInfo completeInfo; public TextMeshProUGUI Worknm; public TextMeshProUGUI Progressrate; public TextMeshProUGUI Ptotm; public TextMeshProUGUI Statusnm; public bool isCheck; public Action onCheck; public void SetInfo(CompleteInfo completeInfo) { this.completeInfo = completeInfo; var progressrate = DecimalRoundingCalculate(completeInfo.progressrate) + "%"; Worknm.SetText(completeInfo.worknm); Progressrate.SetText(progressrate.ToString()); Ptotm.SetText(completeInfo.ptotm); Statusnm.SetText(completeInfo.statusnm); StatusSetColor(); } private int DecimalRoundingCalculate(string value) { var originFloatValue = float.Parse(value); int intValue = Mathf.RoundToInt(originFloatValue); if (intValue >= 100) { intValue = 100; } return intValue; } private void StatusSetColor() { var color = Color.white; var status = MachineStatusnm.°¡µ¿Áß; if(Enum.TryParse(completeInfo.statusnm, out status)) { switch (status) { case MachineStatusnm.°¡µ¿Áß: color = Color.green; break; case MachineStatusnm.ºñ°¡µ¿: color = Color.red; break; case MachineStatusnm.°èȹÁ¤Áö: color = Color.white; break; } } else { color = new Color(255, 86, 0, 255); } Statusnm.color = color; } public void OnPointerEnter(PointerEventData eventData) { isCheck = true; onCheck?.Invoke(this); } } }