using CHN; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using WI; using TMPro; using System; using UnityEngine.EventSystems; namespace CHN { public class UI_MappingButton : UIBase, IPointerEnterHandler, IPointerExitHandler { public Button button; public RawImage Line; public TextMeshProUGUI Value; public Action onClickButton; public float duration; public bool isClick; public void SetMappingButton() { button = GetComponentInChildren