using System.Collections; using System.Collections.Generic; using UnityEngine; using WI; using UnityEngine.UI; using static MQTT; using System; namespace CHN { public class Panel_CompleteAlramHistory : PanelBase, ISingle { public UI_CompleteTimeAlarmInfo prefab_completeTimeAlarmInfo; public ScrollRect ScrollView_CompleteAlramHistory; public Dictionary completeInfoList = new(); public List notCheckAlramList = new(); //public Action onCheckAlarm; public Action onCheckAlarmData; public Action onClose; public override void AfterAwake() { prefab_completeTimeAlarmInfo = Resources.Load("Prefabs/UI/PRF_UI_CompleteTimeAlramInfo"); notCheckAlramList.Clear(); completeInfoList.Clear(); SetActive(false); } public void Open() { SetActive(true); } public void Close() { onClose?.Invoke("¿Ï·á ½Ã°£ ¾Ë¶÷"); } public void SetAlarmInfoItems(List infos) { for (int i = 0; i < infos.Count; i++) { if (completeInfoList.ContainsKey(infos[i].completeInfo.worknm)) { completeInfoList[infos[i].completeInfo.worknm].SetInfo(infos[i].completeInfo); } else { var infoItem = Instantiate(prefab_completeTimeAlarmInfo, ScrollView_CompleteAlramHistory.content); infoItem.SetInfo(infos[i].completeInfo); infoItem.onCheck += CheckAlram; infoItem.isCheck = infos[i].isCheck; completeInfoList.Add(infos[i].completeInfo.worknm, infoItem); //if (!infoItem.isCheck) //{ // notCheckAlramList.Add(infoItem); //} } } //BlinkAlarmItems(); } //private void BlinkAlarmItems() //{ // onCheckAlarm?.Invoke(notCheckAlramList.Count); //} private void CheckAlram(UI_CompleteTimeAlarmInfo completeTimeAlarmInfo) { onCheckAlarmData?.Invoke(completeTimeAlarmInfo.completeInfo, completeTimeAlarmInfo.isCheck); //notCheckAlramList.Remove(completeTimeAlarmInfo); //onCheckAlarm?.Invoke(notCheckAlramList.Count); } } }