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m_Untranslated: Local Volumes
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m_Untranslated: "In this scene, another Volume is used to control post-processing
effects inside the tent only. \n\nNote: Make sure the Gizmos are
toggled in the Scene view toolbar in order to visualize the GameObject
Icons and Colliders.\n\n1. In the Hierarchy, expand Root
> Lighting > Tent.\n\n2. Select the Tent Volume GameObject.\n\n3.
Notice the Mode is Local in the Inspector, and that
a Box Collider is also attached to this GameObject. The Volume Overrides
will therefore only affect the Camera if it is located within the Box Collider.\n\n4.
The higher Post Exposure in the Color Adjustments foldout
attempts to simulate the eye adaptation, by making the inside of the tent
brighter. The outside will therefore become overexposed.\n\n5. Experiment
with different Post Exposure values and move the camera in an out
of the tent.\n\n6. Undo your changes.\n\n\nExpert tips\n\nMultiple
Local Volumes can share the same Volume Profile asset. This is particularly
convenient if several parts of a Scene may share the same post-processing
effects, such as interiors."
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