%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: VolumeFrameworkPage1 m_EditorClassIdentifier: Title: m_Untranslated: What are Volumes? m_Paragraphs: m_Items: - m_Type: 6 Title: m_Untranslated: Text: m_Untranslated: m_Tutorial: {fileID: 0} m_Image: {fileID: 2800000, guid: 83c99177588d7e94b82e81c0a1aae51c, type: 3} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Text: m_Untranslated: "Volumes allow you to override certain settings per Camera, such as post-processing effects. These property overrides are stored in assets on disk called Volume Profiles.\n\nThere are two main types of Volumes: Global and Local.\n\n\u2022 A Global Volume lives inside the Scene as a Volume GameObject component. It can be considered infinitely large and is useful to control properties affecting the entire world.\n\n\u2022 A Local Volume also lives inside the Scene as a Volume GameObject component; however, it is used to override Volume properties within a very specific area of the scene via a Box, Sphere, Capsule or Mesh collider." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: m_CameraSettings: m_CameraMode: 1 m_FocusMode: 0 m_Orthographic: 0 m_Size: 10 m_Pivot: {x: -4.517991, y: 0.9530337, z: -132.92722} m_Rotation: {x: 0.010201965, y: 0.9733932, z: 0.044213563, w: -0.22460367} m_FrameObject: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_Enabled: 1 NextButton: m_Untranslated: Next DoneButton: m_Untranslated: Done m_CompletedSound: {fileID: 0} m_AutoAdvance: 0 Showing: m_PersistentCalls: m_Calls: [] Shown: m_PersistentCalls: m_Calls: [] Staying: m_PersistentCalls: m_Calls: [] CriteriaValidated: m_PersistentCalls: m_Calls: [] MaskingSettingsChanged: m_PersistentCalls: m_Calls: [] NonMaskingSettingsChanged: m_PersistentCalls: m_Calls: [] m_OnBeforePageShown: m_PersistentCalls: m_Calls: [] m_OnAfterPageShown: m_PersistentCalls: m_Calls: [] m_OnTutorialPageStay: m_PersistentCalls: m_Calls: [] m_OnBeforeTutorialQuit: m_PersistentCalls: m_Calls: [] m_NextButton: m_DoneButton: