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m_Untranslated: What are Reflection Probes?
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m_Untranslated: "A Reflection Probe captures the surrounding environment
and stores the result in a texture. These textures are then used to produce
per-pixel reflections on objects within the zone of effect of the Reflection
Probe. \n\nReflection Probes are very important to ensure proper
material reproduction, notably on materials with a high smoothness or metalness,
in interiors and areas that aren\u2019t directly affected by the sky.\n\nIn
addition, Reflection Probes can overlap and have a smooth Blend
Distance on their sides. Objects will automatically blend between the
Reflection Probes based on their position.\n\nFinally, their type
can either be Baked or Realtime. The former will bake the
results into a texture on disk, whereas the latter will constantly update
at runtime to produce true real-time reflections, but at a much higher
computational cost. "
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