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m_Untranslated: Shader Graphs
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m_Untranslated: "With the help of Shader Graph, URP can easily simulate
more advanced materials with translucency and subsurface scattering, as
observed, for instance, on vegetation materials.\n\n1. Click a palm tree
prefab, and select its LOD0, for instance Palm_2_LOD0.\n\n2. In
the Inspector, expand the PalmAtlas_MAT Material.\n\n3. Uncheck
the SSS Enabled property. Notice how the light does not travel through
the leaves anymore. \n\n4. Undo your change.\n\n5. In the header of the
PalmAtlas_MAT material, click the Edit button to open the
corresponding Shader Graph.\n\n6. Study how this shader was built.\n\nFor
instance, the wind effect is created by animating the position of vertices
in the Vertex shader using a Gradient Noise.\n\nThe subsurface scattering,
on the other hand, relies on the Emission input in the Fragment
shader."
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