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m_Untranslated: Lit Shader
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m_Untranslated: "Let's look at the Lit Shader in more details.\n\n1.
Click on a teapot prefab in the tent, and select Teaset_Pot_01_Mesh_LOD0.\n\n2.
In the Inspector, expand the Teaset_01_Mat Material. \n\n3.
Remove the Metallic Map by clicking on the texture preview and pressing
Delete. \n\n4. Experiment with various Metallic and Smoothness
values to understand their impact on the rendition of materials.\n\n\nFor
more information about the Lit Shader, have a look at the corresponding
documentation."
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