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m_Untranslated: Directional light
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m_Untranslated: "Lights are added to the Scene with the GameObject
menu or with the right-click menu in the Hierarchy.\n\nThe sunlight
is simulated with a Directional Light, a type of light with an infinite
range and no intensity falloff. Let\u2019s see how it is set up in this
Scene.\n\n1. In the Hierarchy, select Root > Lighting
> Outdoor > MainLight.\n\n2. In the Inspector, in
the Light component, in the General foldout, notice that
the Type is set to Directional. \n\n3. Change the Type
to Spot and observe that most of the Scene is not illuminated anymore,
as the Spot light only affects the area defined by its cone. Undo your
change.\n\n4. In the Emission foldout, see that the color of the
light can be defined using the Filter and Temperature mode. This
mode provides a physically based way to control the light's color.\n\n5.
Experiment with the Filter, Temperature and Intensity
properties to understand how they affect the Scene. You can also switch
to Color mode to directly adjust the light's color.\n\n6. Undo your
changes.\n\n\nExpert Tips\n\nUnlike HDRP, URP does not provide physically-based
intensity units. Therefore, there are no particular rules when selecting
an intensity, as long as it fits the art direction. \n\nThe intensity value
you decide to use is primarily influenced by your post-processing settings,
notably the Post Exposure in the Color Adjustments Volume
override, as it greatly affects the perceived brightness of the Scene."
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