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m_Untranslated: Generate lighting
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m_Untranslated: "Let's see how you can generate (or \"bake\") the lighting
for this Scene, using the Progressive GPU Lightmapper.\n\n1. Open Window
> Rendering > Lighting.\n\n2. At the bottom of the Lighting
window, click on the dropdown on the right side of the Generate Lighting
button, and select Clear Baked Data.\n\n3. Optionally, to speed
up the bake, you may reduce certain values in the Lightmapping Settings
foldout, such as the Indirect Samples, Environment Samples
and Max Bounces.\n\n4. Click the Generate Lighting button.
For the next few minutes, the lighting and reflections will be computed.\n\n\nExpert
tips\n\nThe Lightmapper settings are stored in the Lighting Settings
Asset, near the top of the Lighting window in the Scene
tab. You can duplicate these assets and assign different Lightmapping
Settings for each one, to create different quality profiles with various
baking times. \n\nFor instance, you may create a \"Draft\" asset with very
low samples and therefore low quality and very fast baking time. Or you
may create a \"Final Render\" asset, with very high samples, and therefore
very high quality yet long baking times."
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