%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: BakedLightingPage3 m_EditorClassIdentifier: Title: m_Untranslated: Generate lighting m_Paragraphs: m_Items: - m_Type: 6 Title: m_Untranslated: Text: m_Untranslated: m_Tutorial: {fileID: 0} m_Image: {fileID: 2800000, guid: 20e448dbd8012d14b93e7ee9286b18b0, type: 3} m_Video: {fileID: 32900000, guid: 99f677dcf1744aa4d9ff3b0f37bf3888, type: 3} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Text: m_Untranslated: "Let's see how you can generate (or \"bake\") the lighting for this Scene, using the Progressive GPU Lightmapper.\n\n1. Open Window > Rendering > Lighting.\n\n2. At the bottom of the Lighting window, click on the dropdown on the right side of the Generate Lighting button, and select Clear Baked Data.\n\n3. Optionally, to speed up the bake, you may reduce certain values in the Lightmapping Settings foldout, such as the Indirect Samples, Environment Samples and Max Bounces.\n\n4. Click the Generate Lighting button. For the next few minutes, the lighting and reflections will be computed.\n\n\nExpert tips\n\nThe Lightmapper settings are stored in the Lighting Settings Asset, near the top of the Lighting window in the Scene tab. You can duplicate these assets and assign different Lightmapping Settings for each one, to create different quality profiles with various baking times. \n\nFor instance, you may create a \"Draft\" asset with very low samples and therefore low quality and very fast baking time. Or you may create a \"Final Render\" asset, with very high samples, and therefore very high quality yet long baking times." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: m_CameraSettings: m_CameraMode: 1 m_FocusMode: 0 m_Orthographic: 0 m_Size: 5.4257765 m_Pivot: {x: 36.711098, y: 6.8519526, z: 10.485176} m_Rotation: {x: 0.18312027, y: 0.31960317, z: 0.063070156, w: -0.9275819} m_FrameObject: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_Enabled: 0 NextButton: m_Untranslated: Next DoneButton: m_Untranslated: Done m_CompletedSound: {fileID: 0} m_AutoAdvance: 0 Showing: m_PersistentCalls: m_Calls: [] Shown: m_PersistentCalls: m_Calls: [] Staying: m_PersistentCalls: m_Calls: [] CriteriaValidated: m_PersistentCalls: m_Calls: [] MaskingSettingsChanged: m_PersistentCalls: m_Calls: [] NonMaskingSettingsChanged: m_PersistentCalls: m_Calls: [] m_OnBeforePageShown: m_PersistentCalls: m_Calls: [] m_OnAfterPageShown: m_PersistentCalls: m_Calls: [] m_OnTutorialPageStay: m_PersistentCalls: m_Calls: [] m_OnBeforeTutorialQuit: m_PersistentCalls: m_Calls: [] m_NextButton: m_DoneButton: