#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
using ChartAndGraph;
using UnityEngine.UI;
public class MarkerText : MonoBehaviour {
public GraphChartBase Chart;
public Text TextObject;
///
/// the text position in graph coordinates
///
public DoubleVector2 point;
///
/// offsets the text on the x axis away from the selected point
///
public float SeperationOffset = 0f;
///
/// offsets the text on the y axus away from the selected point
///
public float ElevationOffset = 0f;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Chart == null)
return;
Vector3 res;
if (Chart.PointToWorldSpace(out res, point.x, point.y))
TextObject.transform.position = res + new Vector3(SeperationOffset, ElevationOffset, 0f);
}
}