using System.Collections; using System.Collections.Generic; using UnityEngine; public class TransformBundleCopy : MonoBehaviour { public Transform[] origin; public Transform[] copys; public void Copy() { for (int i = 0; i < origin.Length; i++) { copys[i].position = origin[i].position; copys[i].rotation = origin[i].rotation; copys[i].localScale = origin[i].localScale; } } }