using CHN; using System; using UnityEngine; using UnityEngine.UI; using WI; using TMPro; namespace CHN { public class Panel_TopToolBar : PanelBase { public Button Button_Logo; public Button Button_TotalProgress; public Button Button_WorkProgress; public Button Button_ProductionProgress; public Button Button_AssemblyProgress; public Button Button_FinalInspection; public Button Button_AssemblyProgressLine; public Button Button_MoldDepartment; public Button Button_Alrams; public Button Button_Setting; public Button Button_Exit; public Action onClickScreenInitialization; public Action onClickTotalProgress; public Action onClickWorkProgress; public Action onClickProductionProgress; public Action onClickAssemblyProgress; public Action onClickFinalInspection; public Action onClickAssemblyProgressLine; public Action onClickMoldDepartment; public Action onClickAlarms; public Action onClickSetting; public Action onClickExit; public Action onClickCompleteTimeAlarm; public Action onChangeView; private bool isClickable; //public Image Image_Alarm; public override void AfterAwake() { Button_Logo.onClick.AddListener(OnClickScreenInitialization); Button_TotalProgress.onClick.AddListener(OnClickTotalProgress); Button_WorkProgress.onClick.AddListener(OnClickWorkProgress); Button_ProductionProgress.onClick.AddListener(OnClickProductionProgress); Button_AssemblyProgress.onClick.AddListener(OnClickAssemblyProgress); Button_FinalInspection.onClick.AddListener(OnClickFinalInspection); Button_AssemblyProgressLine.onClick.AddListener(OnClickAssemblyProgressLine); Button_MoldDepartment.onClick.AddListener(OnClickMoldDepartment); Button_Alrams.onClick.AddListener(OnClickAlrams); Button_Setting.onClick.AddListener(OnClickSetting); Button_Exit.onClick.AddListener(OnClickExit); //Image_Alarm.gameObject.SetActive(false); } public Func GetFloor; public void SetClickable(bool isClickable) { this.isClickable = isClickable; } private void OnClickScreenInitialization() { if (isClickable) return; onClickScreenInitialization?.Invoke(); } private void OnClickTotalProgress() { if (isClickable) return; onClickTotalProgress?.Invoke(); } private void OnClickWorkProgress() { if (isClickable) return; onClickWorkProgress?.Invoke(); } private void OnClickProductionProgress() { if (isClickable) return; onClickProductionProgress?.Invoke(); } private void OnClickAssemblyProgress() { if (isClickable) return; onClickAssemblyProgress?.Invoke(); } private void OnClickFinalInspection() { if (isClickable) return; onClickFinalInspection?.Invoke(); } private void OnClickAssemblyProgressLine() { if (isClickable) return; onClickAssemblyProgressLine?.Invoke(); } private void OnClickMoldDepartment() { if (isClickable) return; onClickMoldDepartment?.Invoke(); } private void OnClickAlrams() { if (isClickable) return; onClickAlarms?.Invoke(); } private void OnClickSetting() { if (isClickable) return; onClickSetting?.Invoke(); } private void OnClickExit() { if (isClickable) return; onClickExit?.Invoke(); } //public void SetAlarmCount(int count) //{ // var text = Button_Alrams.GetComponentInChildren(); // text.SetText(count.ToString()); //} //private void OnClickCompleteTimeAlarm() //{ // onClickCompleteTimeAlarm?.Invoke(); //} //private void OnClickChangeView() //{ // var currentViewMode = FindSingle().viewMode; // switch (currentViewMode) // { // case ViewMode.PerspectiveView: // onChangeView?.Invoke(ViewMode.FirstPersonView); // break; // case ViewMode.FirstPersonView: // onChangeView?.Invoke(ViewMode.PerspectiveView); // break; // } //} //public void SetChangeViewState(int obj) //{ // var targetFloor = GetFloor(obj); // Color color; // var isInteractable = !targetFloor.isEmptyFloor; // if (targetFloor.isEmptyFloor) // { // color = Color.gray; // } // else // { // color = Color.white; // } // Button_ChangeView.GetComponentInChildren().color = color; // Button_ChangeView.interactable = isInteractable; //} //public void SetChangeViewButtonState(bool isActive) //{ // Color color = isActive ? Color.white : Color.gray; // var isInteractable = isActive; // Button_ChangeView.GetComponentInChildren().color = color; // Button_ChangeView.interactable = isInteractable; //} } }