작업 조건 분석 기능 개발
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56
Assets/WorkSpace/Personal/JYM/UI_GraphChartData.cs
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56
Assets/WorkSpace/Personal/JYM/UI_GraphChartData.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using WI;
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using UnityEngine.EventSystems;
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public class UI_GraphChartData : UIBase, ISingle
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{
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public TextMeshProUGUI DataName;
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public TextMeshProUGUI DataValue;
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public TextMeshProUGUI DateTime;
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public Vector3 offset;
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private OrbitalController orbitalController;
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public override void AfterAwake()
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{
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orbitalController = FindSingle<OrbitalController>();
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SetActive(false);
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}
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public void SetData(string dataName, float dataValue, string dateTime, Vector3 pos)
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{
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ShowUINextToClickedUI();
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DataName.SetText(dataName);
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DateTime.SetText(dateTime);
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float truncatedFloat = Mathf.Floor(dataValue * 10f) / 10f;
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DataValue.SetText(truncatedFloat.ToString());
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}
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void ShowUINextToClickedUI()
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{
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RectTransform parentRectTransform = rectTransform.parent.GetComponent<RectTransform>();
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Vector2 localPoint;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRectTransform, Input.mousePosition, null, out localPoint);
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rectTransform.localPosition = new Vector2(localPoint.x + offset.x, localPoint.y + offset.y);
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gameObject.SetActive(true);
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}
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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if (EventSystem.current.currentSelectedGameObject != null)
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return;
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SetActive(false);
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}
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}
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}
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