작업 조건 분석 기능 개발

This commit is contained in:
정영민
2025-03-10 16:42:23 +09:00
parent 840638c6e3
commit f2029fd8c9
2988 changed files with 569938 additions and 2342 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using WI;
using UnityEngine.EventSystems;
public class UI_GraphChartData : UIBase, ISingle
{
public TextMeshProUGUI DataName;
public TextMeshProUGUI DataValue;
public TextMeshProUGUI DateTime;
public Vector3 offset;
private OrbitalController orbitalController;
public override void AfterAwake()
{
orbitalController = FindSingle<OrbitalController>();
SetActive(false);
}
public void SetData(string dataName, float dataValue, string dateTime, Vector3 pos)
{
ShowUINextToClickedUI();
DataName.SetText(dataName);
DateTime.SetText(dateTime);
float truncatedFloat = Mathf.Floor(dataValue * 10f) / 10f;
DataValue.SetText(truncatedFloat.ToString());
}
void ShowUINextToClickedUI()
{
RectTransform parentRectTransform = rectTransform.parent.GetComponent<RectTransform>();
Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRectTransform, Input.mousePosition, null, out localPoint);
rectTransform.localPosition = new Vector2(localPoint.x + offset.x, localPoint.y + offset.y);
gameObject.SetActive(true);
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
if (EventSystem.current.currentSelectedGameObject != null)
return;
SetActive(false);
}
}
}