작업 조건 분석 기능 개발
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42
Assets/Chart And Graph/Tutorials/Candle/CandleChartFeed.cs
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42
Assets/Chart And Graph/Tutorials/Candle/CandleChartFeed.cs
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#define Graph_And_Chart_PRO
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using UnityEngine;
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using ChartAndGraph;
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/// <summary>
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/// this tutorial follows the same pattern the graph tutorial goes. The only diffrence is that candle values are used.
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/// the values are in the follwing order : open high low close , start time , time durtaion
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/// </summary>
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public class CandleChartFeed : MonoBehaviour
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{
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float time = 3f;
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float x = 10f;
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void Start()
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{
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CandleChart candle = GetComponent<CandleChart>();
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if (candle != null)
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{
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candle.DataSource.StartBatch();
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candle.DataSource.ClearCategory("Player 1");
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for (int i = 0; i < 30; i++)
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{
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candle.DataSource.AddCandleToCategory("Player 1", new CandleChartData.CandleValue(Random.Range(5f, 10f), Random.Range(10f, 15f), Random.Range(0f, 5f), Random.Range(5f, 10f), i * 10f / 30f, Random.value * 10f / 30f));
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}
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candle.DataSource.EndBatch();
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}
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}
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private void Update()
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{
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time -= Time.deltaTime;
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if (time <= 0)
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{
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time = 3f;
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x += 0.3f;
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CandleChart candle = GetComponent<CandleChart>();
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candle.DataSource.AddCandleToCategory("Player 1", new CandleChartData.CandleValue(Random.Range(5f, 10f), Random.Range(10f, 15f), Random.Range(0f, 5f), Random.Range(5f, 10f), x, Random.value * 10f / 30f), 1f);
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}
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}
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}
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