작업 조건 분석 기능 개발
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1175
Assets/Chart And Graph/Tutorials/Bar/Bar2D.unity
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1175
Assets/Chart And Graph/Tutorials/Bar/Bar2D.unity
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Assets/Chart And Graph/Tutorials/Bar/BarChartFeed.cs
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Assets/Chart And Graph/Tutorials/Bar/BarChartFeed.cs
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#define Graph_And_Chart_PRO
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90
Assets/Chart And Graph/Tutorials/Bar/BarRunChart.cs
Normal file
90
Assets/Chart And Graph/Tutorials/Bar/BarRunChart.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using ChartAndGraph;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
public class BarRunChart : MonoBehaviour
|
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{
|
||||
|
||||
class RunChartEntry
|
||||
{
|
||||
public RunChartEntry(string name,double amount)
|
||||
{
|
||||
Name = name;
|
||||
Amount = amount;
|
||||
}
|
||||
public string Name;
|
||||
public double Amount;
|
||||
}
|
||||
|
||||
public float switchTime = 0.1f;
|
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float switchTimeCounter =0f;
|
||||
|
||||
List<RunChartEntry> mEntries = new List<RunChartEntry>();
|
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public Material SourceMaterial;
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
switchTimeCounter = switchTime;
|
||||
|
||||
var bar = GetComponent<BarChart>();
|
||||
bar.TransitionTimeBetaFeature = switchTime;
|
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bar.DataSource.ClearCategories();
|
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bar.DataSource.ClearGroups();
|
||||
bar.DataSource.AddGroup("Default");
|
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|
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// generate a random run chart
|
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|
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{
|
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string categoryName = "Item " + i;
|
||||
mEntries.Add(new RunChartEntry(categoryName, UnityEngine.Random.value * 10));
|
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Material mat = new Material(SourceMaterial);
|
||||
mat.color = new Color(
|
||||
UnityEngine.Random.Range(0f, 1f),
|
||||
UnityEngine.Random.Range(0f, 1f),
|
||||
UnityEngine.Random.Range(0f, 1f)
|
||||
);
|
||||
bar.DataSource.AddCategory(categoryName, mat);
|
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}
|
||||
|
||||
|
||||
}
|
||||
|
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void AddValuesToCategories()
|
||||
{
|
||||
|
||||
for (int i = 0; i < mEntries.Count; i++)
|
||||
{
|
||||
mEntries[i].Amount += UnityEngine.Random.Range(-0.3f, 0.3f);
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
// changes are timed
|
||||
switchTimeCounter -= Time.deltaTime;
|
||||
if (switchTimeCounter < 0f)
|
||||
{
|
||||
switchTimeCounter = switchTime;
|
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var bar = GetComponent<BarChart>();
|
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//position the categories according to the currently displayed values
|
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for (int i = 0; i < mEntries.Count; i++)
|
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{
|
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bar.DataSource.MoveCategory(mEntries[i].Name, i);
|
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}
|
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// add the changes
|
||||
AddValuesToCategories();
|
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// sort the changes
|
||||
mEntries.Sort((x, y) => (int)Math.Sign(x.Amount - y.Amount));
|
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// animate the transition to the next values
|
||||
for (int i = 0; i < mEntries.Count; i++)
|
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{
|
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|
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bar.DataSource.SlideValue(mEntries[i].Name, "Default", mEntries[i].Amount, switchTime);
|
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}
|
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|
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}
|
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}
|
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}
|
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12
Assets/Chart And Graph/Tutorials/Bar/BarRunChart.cs.meta
Normal file
12
Assets/Chart And Graph/Tutorials/Bar/BarRunChart.cs.meta
Normal file
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47
Assets/Chart And Graph/Tutorials/Bar/ChangeOrder.cs
Normal file
47
Assets/Chart And Graph/Tutorials/Bar/ChangeOrder.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using ChartAndGraph;
|
||||
|
||||
public class ChangeOrder : MonoBehaviour {
|
||||
|
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public float slideTime = 5f;
|
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public float switchTime = 7f;
|
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float timeCounter = 1f;
|
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float switchTimeCounter = 0.3f;
|
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|
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// Use this for initialization
|
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void Start ()
|
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{
|
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timeCounter = 0f;
|
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switchTimeCounter = switchTime;
|
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}
|
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|
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// Update is called once per frame
|
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void Update ()
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{
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timeCounter -= Time.deltaTime;
|
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switchTimeCounter -= Time.deltaTime;
|
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if(switchTimeCounter < 0f)
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{
|
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switchTimeCounter = switchTime;
|
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var bar = GetComponent<BarChart>();
|
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bar.DataSource.SwitchCategoryPositions("Category 1", "Category 2");
|
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}
|
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if (timeCounter < 0f)
|
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{
|
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var bar = GetComponent<BarChart>();
|
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timeCounter = slideTime;
|
||||
for (int i = 1; i <= 3; i++)
|
||||
{
|
||||
string cat = "Category " + i;
|
||||
for (int j = 1; j <= 3; j++)
|
||||
{
|
||||
string grp = "Group " + j;
|
||||
bar.DataSource.SlideValue(cat, grp, Random.value * 10f, slideTime);
|
||||
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|
||||
}
|
||||
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|
||||
|
||||
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|
||||
}
|
||||
12
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12
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1201
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1201
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Normal file
1201
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Normal file
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Load Diff
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29
Assets/Chart And Graph/Tutorials/Bar/barMaterialSelection.cs
Normal file
29
Assets/Chart And Graph/Tutorials/Bar/barMaterialSelection.cs
Normal file
@@ -0,0 +1,29 @@
|
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#define Graph_And_Chart_PRO
|
||||
using ChartAndGraph;
|
||||
using System.Collections;
|
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class barMaterialSelection : MonoBehaviour
|
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{
|
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public BarChart bar;
|
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// Start is called before the first frame update
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void Start()
|
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{
|
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bar.BarClicked.AddListener(BarClicked);
|
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}
|
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void BarClicked(BarChart.BarEventArgs args)
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{
|
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var sel = bar.GetComponent<masterBarSelection>();
|
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if (sel != null)
|
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{
|
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sel.ToogleBar(args.Category, args.Group);
|
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}
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}
|
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// Update is called once per frame
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void Update()
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Reference in New Issue
Block a user