작업 조건 분석 기능 개발
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#define Graph_And_Chart_PRO
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using UnityEngine;
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using System.Collections;
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using ChartAndGraph;
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public class BarAnimation : MonoBehaviour
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{
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public AnimationCurve Curve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
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public bool AnimateOnStart = true;
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// public bool AnimateOnEnable = true;
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public float AnimationTime = 3f;
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BarChart barChart;
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// Use this for initialization
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void Start ()
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{
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barChart = GetComponent<BarChart>();
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if (AnimateOnStart)
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Animate();
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}
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/* public void OnEnable()
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{
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barChart = GetComponent<BarChart>();
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if (AnimateOnEnable)
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Animate();
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}*/
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public void Animate()
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{
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if(barChart != null)
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{
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double max = barChart.DataSource.GetMaxValue();
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double min = barChart.DataSource.GetMinValue();
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barChart.DataSource.StartBatch();
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barChart.DataSource.AutomaticMaxValue = false;
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barChart.DataSource.AutomaticMinValue = false;
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barChart.DataSource.MaxValue = max;
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barChart.DataSource.MinValue = min;
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for (int i=0; i<barChart.DataSource.TotalCategories; i++)
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for(int j=0; j<barChart.DataSource.TotalGroups; j++)
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{
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string category = barChart.DataSource.GetCategoryName(i);
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string group = barChart.DataSource.GetGroupName(j);
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double val = barChart.DataSource.GetValue(category, group);
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barChart.DataSource.SetValue(category, group,0.0);
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barChart.DataSource.SlideValue(category, group, val, AnimationTime, Curve);
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}
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barChart.DataSource.EndBatch();
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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