작업 조건 분석 기능 개발

This commit is contained in:
정영민
2025-03-10 16:42:23 +09:00
parent 840638c6e3
commit f2029fd8c9
2988 changed files with 569938 additions and 2342 deletions

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#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
using ChartAndGraph;
public class BarAnimation : MonoBehaviour
{
public AnimationCurve Curve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
public bool AnimateOnStart = true;
// public bool AnimateOnEnable = true;
public float AnimationTime = 3f;
BarChart barChart;
// Use this for initialization
void Start ()
{
barChart = GetComponent<BarChart>();
if (AnimateOnStart)
Animate();
}
/* public void OnEnable()
{
barChart = GetComponent<BarChart>();
if (AnimateOnEnable)
Animate();
}*/
public void Animate()
{
if(barChart != null)
{
double max = barChart.DataSource.GetMaxValue();
double min = barChart.DataSource.GetMinValue();
barChart.DataSource.StartBatch();
barChart.DataSource.AutomaticMaxValue = false;
barChart.DataSource.AutomaticMinValue = false;
barChart.DataSource.MaxValue = max;
barChart.DataSource.MinValue = min;
for (int i=0; i<barChart.DataSource.TotalCategories; i++)
for(int j=0; j<barChart.DataSource.TotalGroups; j++)
{
string category = barChart.DataSource.GetCategoryName(i);
string group = barChart.DataSource.GetGroupName(j);
double val = barChart.DataSource.GetValue(category, group);
barChart.DataSource.SetValue(category, group,0.0);
barChart.DataSource.SlideValue(category, group, val, AnimationTime, Curve);
}
barChart.DataSource.EndBatch();
}
}
// Update is called once per frame
void Update () {
}
}

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#define Graph_And_Chart_PRO
using ChartAndGraph;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public class GraphAnimation : MonoBehaviour
{
GraphChartBase graphChart;
public float AnimationTime = 3f;
public bool ModifyRange = true;
Dictionary<String, InnerAnimation> mAnimations = new Dictionary<string, InnerAnimation>();
class InnerAnimation
{
public double maxX, minX, maxY, minY;
public float totalTime = 3f;
public float next = -1f;
public string category;
public List<DoubleVector2> points;
public int index;
public void Update(GraphChartBase graphChart)
{
if (graphChart == null || points == null || points.Count == 0)
return;
if (index >= points.Count)
return;
float leapTime = totalTime / (float)points.Count;
if (next == -1f)
next = leapTime*2;
next += Time.deltaTime;
if (next >= leapTime)
{
int totalLeaps = (int)(next / (leapTime));
for (int i = 0; i < totalLeaps && index<points.Count; i++)
{
DoubleVector2 point = points[index];
graphChart.DataSource.AddPointToCategoryRealtime(category, point.x, point.y, leapTime);
++index;
}
next -= leapTime * totalLeaps;
}
}
}
// Use this for initialization
void Start()
{
graphChart = GetComponent<GraphChartBase>();
}
bool IsValidDouble(double val)
{
if (double.IsNaN(val))
return false;
if (double.IsInfinity(val))
return false;
return true;
}
public void Animate(string category, List<DoubleVector2> points,float totalTime)
{
graphChart = GetComponent<GraphChartBase>();
if (graphChart == null)
return;
if (points == null)
return;
if (points.Count == 0)
return;
InnerAnimation anim = new InnerAnimation();
anim.maxX = float.MinValue;
anim.maxY = float.MinValue;
anim.minX = float.MaxValue;
anim.minY = float.MaxValue;
for (int i = 0; i < points.Count; ++i)
{
anim.maxX = Math.Max(points[i].x, anim.maxX);
anim.maxY = Math.Max(points[i].y, anim.maxY);
anim.minX = Math.Min(points[i].x, anim.minX);
anim.minY = Math.Min(points[i].y, anim.minY);
}
if (ModifyRange)
{
double maxX = anim.maxX;
double maxY = anim.maxY;
double minX = anim.minX;
double minY = anim.minY;
foreach (InnerAnimation a in mAnimations.Values)
{
maxX = Math.Max(maxX, a.maxX);
maxY = Math.Max(maxY, a.maxY);
minX = Math.Min(minX, a.minX);
minY = Math.Min(minY, a.minY);
}
IInternalGraphData g = graphChart.DataSource;
maxX = (float)Math.Max(g.GetMaxValue(0, true),maxX);
minX = (float)Math.Min(g.GetMinValue(0, true), minX);
maxY = (float)Math.Max(g.GetMaxValue(1, true), maxY);
minY = (float)Math.Min(g.GetMinValue(1, true), minY);
if (IsValidDouble(maxX) && IsValidDouble(maxY) && IsValidDouble(minX) && IsValidDouble(minY))
{
graphChart.DataSource.StartBatch();
graphChart.DataSource.AutomaticHorizontalView = false;
graphChart.DataSource.AutomaticVerticallView = false;
graphChart.DataSource.HorizontalViewSize = (maxX - minX);
graphChart.DataSource.HorizontalViewOrigin = minX;
graphChart.DataSource.VerticalViewSize = (maxY - minY);
graphChart.DataSource.VerticalViewOrigin = minY;
graphChart.DataSource.EndBatch();
}
}
anim.points = points;
anim.index = 0;
anim.next = 0;
anim.totalTime = totalTime;
anim.category = category;
graphChart.DataSource.ClearCategory(category);
mAnimations[category] = anim;
}
// Update is called once per frame
void FixedUpdate()
{
graphChart = GetComponent<GraphChartBase>();
if (graphChart == null)
return;
foreach(InnerAnimation anim in mAnimations.Values)
{
anim.Update(graphChart);
}
}
}

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#define Graph_And_Chart_PRO
using UnityEngine;
namespace ChartAndGraph
{
public class PieAnimation : MonoBehaviour
{
public bool AnimateOnStart = true;
public bool AnimateOnEnable = true;
[Range(0f,360f)]
public float AnimateSpan = 360f;
public float AnimationTime =2f;
public AnimationCurve Curve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
PieChart pieChart;
float StartTime = -1f;
void Start()
{
pieChart = GetComponent<PieChart>();
if(AnimateOnStart)
Animate();
}
public void OnEnable()
{
pieChart = GetComponent<PieChart>();
if (AnimateOnEnable)
Animate();
}
public void Animate()
{
if (pieChart != null)
{
if(StartTime <0f)
AnimateSpan = pieChart.AngleSpan;
pieChart.AngleSpan = Curve.Evaluate(0f);
StartTime = Time.time;
}
}
void Update()
{
if(StartTime >= 0f && pieChart != null)
{
float curveTime = 0f;
if (Curve.length > 0)
curveTime = Curve.keys[Curve.length - 1].time;
float elasped = Time.time - StartTime;
elasped /= AnimationTime;
float blend = elasped;
elasped *= curveTime;
elasped = Curve.Evaluate(elasped);
if (blend >= 1f)
{
pieChart.AngleSpan = AnimateSpan;
StartTime = -1f;
}
else
pieChart.AngleSpan = Mathf.Lerp(0f, AnimateSpan, elasped);
}
}
}
}

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#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class AxisCoordinates : MonoBehaviour
{
public string TextFormat = "{0} : {1}";
public Text Coordinates;
public RectTransform Prefab;
RectTransform mVertical;
RectTransform mHorizontal;
// Use this for initialization
void Start()
{
if(Prefab != null)
{
mVertical = GameObject.Instantiate(Prefab);
mHorizontal = GameObject.Instantiate(Prefab);
mVertical.gameObject.SetActive(false);
mHorizontal.gameObject.SetActive(false);
}
}
void Update () {
}
}

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#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
public class GraphDataVisualEditor : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

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#define Graph_And_Chart_PRO
//using UnityEngine;
//using System.Collections;
//using ChartAndGraph;
//public partial class HoverText
//{
// partial void HoverStart()
// {
// var candle = GetComponent<CandleChart>();
// if (candle != null)
// {
// mChart = candle;
// candle.CandleHovered.AddListener(CandleHover);
// candle.NonHovered.AddListener(NonHover);
// }
// }
// void CandleHover(CandleChart.CandleEventArgs args)
// {
// string data = "";
// string open, high, low, close, start, duration;
// ((CandleChart)mChart).FormatCandleValue(args.CandleValue, fractionDigits, out open, out high, out low, out close, out start, out duration);
// if (args.IsBodyEvent)
// data = ((CandleChart)mChart).FormatBody(open, close, high, low, start, duration);
// else if (args.IsHighEvent)
// data = ((CandleChart)mChart).FormatHigh(open, close, high, low, start, duration);
// else if (args.IsLowEvent)
// data = ((CandleChart)mChart).FormatLow(open, close, high, low, start, duration);
// PopText(data, args.Position, true);
// }
//}

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#define Graph_And_Chart_PRO
using ChartAndGraph;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public partial class HoverText : MonoBehaviour
{
public Text TextPrefab;
public int FontSize = 5;
public Vector3 TextOffset = new Vector3();
int fractionDigits = 0;
AnyChart mChart;
List<Text> mItems = new List<Text>();
List<CharItemEffectController> mRemoved = new List<CharItemEffectController>();
partial void HoverStart();
void Start ()
{
var graph = GetComponent<GraphChart>();
var labels = GetComponent<ItemLabels>();
if (labels != null)
fractionDigits = labels.FractionDigits;
else
fractionDigits = 2;
if (graph != null)
{
mChart = graph;
graph.PointHovered.AddListener(GraphHover);
graph.NonHovered.AddListener(NonHover);
return;
}
var bar = GetComponent<CanvasBarChart>();
if (bar != null)
{
mChart = bar;
bar.BarHovered.AddListener(BarHover);
bar.NonHovered.AddListener(NonHover);
return;
}
var pie = GetComponent<PieChart>();
if(pie != null)
{
mChart = pie;
pie.PieHovered.AddListener(PieHover);
pie.NonHovered.AddListener(NonHover);
}
HoverStart();
}
void NonHover()
{
for (int i = 0; i < mItems.Count; i++)
{
RemoveText(mItems[i]);
}
mItems.Clear();
}
void Update()
{
mRemoved.RemoveAll(x =>
{
if(!x.enabled)
{
ChartCommon.SafeDestroy(x.gameObject);
return true;
}
return false;
});
}
IEnumerator SelectText(Text text)
{
yield return new WaitForEndOfFrame();
if (text != null)
{
ChartItemEvents e = text.GetComponent<ChartItemEvents>();
if (e != null)
{
e.OnMouseHover.Invoke(e.gameObject);
}
}
}
void RemoveText(Text text)
{
if (text != null)
{
ChartItemEvents e = text.GetComponent<ChartItemEvents>();
CharItemEffectController control = text.GetComponent<CharItemEffectController>();
if (e != null && control != null)
{
e.OnMouseLeave.Invoke(e.gameObject);
mRemoved.Add(control);
}
else
{
ChartCommon.SafeDestroy(text);
}
}
}
void PopText(string data,Vector3 position,bool worldPositionStays)
{
var canvas = GetComponentInParent<Canvas>();
if (canvas == null || TextPrefab == null)
return;
NonHover();
GameObject obj =(GameObject) GameObject.Instantiate(TextPrefab.gameObject, position + TextOffset, Quaternion.identity);
var text = obj.GetComponent<Text>();
text.maskable = false;
text.text = data;
text.fontSize = FontSize;
obj.transform.SetParent(transform, false);
if (worldPositionStays)
obj.transform.position = position + TextOffset;
else
obj.transform.localPosition = position + TextOffset;
Vector3 local = obj.transform.localPosition;
local.z = 0f;
obj.transform.localPosition = local;
mItems.Add(text);
StartCoroutine(SelectText(text));
}
void PieHover(PieChart.PieEventArgs args)
{
String data = ChartAdancedSettings.Instance.FormatFractionDigits(fractionDigits, args.Value);
PopText(data, args.LabelPosition, true);
}
void BarHover(BarChart.BarEventArgs args)
{
String data = ChartAdancedSettings.Instance.FormatFractionDigits(fractionDigits, args.Value);
PopText(data, args.TopPosition,true);
}
void GraphHover(GraphChartBase.GraphEventArgs args)
{
var graph = mChart as GraphChart;
var point = graph.DataSource.GetPoint(args.Category, args.Index);
Vector3 position;
if(graph.PointToWorldSpace(out position, point.x, point.y, args.Category))
PopText(args.XString + ":" + args.YString, position, true);
else
PopText(args.XString + ":" + args.YString, args.Position,false);
}
}

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#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
namespace ChartAndGraph
{
/// <summary>
/// this class demonstrates the use of chart events
/// </summary>
public partial class InfoBox : MonoBehaviour
{
public PieChart[] PieChart;
public BarChart[] BarChart;
public GraphChartBase[] GraphChart;
public RadarChart[] RadarChart;
public PyramidChart[] PyramidChart;
public Text infoText;
void BarHovered(BarChart.BarEventArgs args)
{
infoText.text = string.Format("({0},{1}) : {2}", args.Category, args.Group, args.Value);
}
void RadarHovered(RadarChart.RadarEventArgs args)
{
infoText.text = string.Format("{0},{1} : {2}", args.Category, args.Group, ChartAdancedSettings.Instance.FormatFractionDigits(2, args.Value));
}
void GraphClicked(GraphChartBase.GraphEventArgs args)
{
if (args.Magnitude < 0f)
infoText.text = string.Format("{0} : {1},{2} Clicked", args.Category, args.XString, args.YString);
else
infoText.text = string.Format("{0} : {1},{2} : Sample Size {3} Clicked", args.Category, args.XString, args.YString, args.Magnitude);
}
void GraphHoverd(GraphChartBase.GraphEventArgs args)
{
if (args.Magnitude < 0f)
infoText.text = string.Format("{0} : {1},{2}", args.Category, args.XString, args.YString);
else
infoText.text = string.Format("{0} : {1},{2} : Sample Size {3}", args.Category, args.XString, args.YString, args.Magnitude);
}
void GraphLineClicked(GraphChartBase.GraphEventArgs args)
{
if (args.Magnitude < 0f)
infoText.text = string.Format("Line Start at {0} : {1},{2} Clicked", args.Category, args.XString, args.YString);
else
infoText.text = string.Format("Line Start at{0} : {1},{2} : Sample Size {3} Clicked", args.Category, args.XString, args.YString, args.Magnitude);
}
void GraphLineHoverd(GraphChartBase.GraphEventArgs args)
{
if (args.Magnitude < 0f)
infoText.text = string.Format("Line Start at {0} : {1},{2}", args.Category, args.XString, args.YString);
else
infoText.text = string.Format("Line Start at {0} : {1},{2} : Sample Size {3}", args.Category, args.XString, args.YString, args.Magnitude);
}
void PieHovered(PieChart.PieEventArgs args)
{
infoText.text = string.Format("{0} : {1}", args.Category, args.Value);
}
void PyramidHovered(PyramidChart.PyramidEventArgs args)
{
infoText.text = string.Format("{0} : {1}", args.Title, args.Text);
}
void NonHovered()
{
infoText.text = "";
}
partial void HookCandle();
public void HookChartEvents()
{
if (PieChart != null)
{
foreach (PieChart pie in PieChart)
{
if (pie == null)
continue;
pie.PieHovered.AddListener(PieHovered); // add listeners for the pie chart events
pie.NonHovered.AddListener(NonHovered);
}
}
if(PyramidChart != null)
{
foreach (PyramidChart pyramid in PyramidChart)
{
if (pyramid == null)
continue;
pyramid.ItemHovered.AddListener(PyramidHovered); // add listeners for the pie chart events
pyramid.NonHovered.AddListener(NonHovered);
}
}
if (BarChart != null)
{
foreach (BarChart bar in BarChart)
{
if (bar == null)
continue;
bar.BarHovered.AddListener(BarHovered); // add listeners for the bar chart events
bar.NonHovered.AddListener(NonHovered);
}
}
if(GraphChart != null)
{
foreach(GraphChartBase graph in GraphChart)
{
if (graph == null)
continue;
graph.PointClicked.AddListener(GraphClicked);
graph.PointHovered.AddListener(GraphHoverd);
if(graph is GraphChart)
{
((GraphChart)graph).LineClicked.AddListener(GraphLineClicked);
((GraphChart)graph).LineHovered.AddListener(GraphLineHoverd);
}
graph.NonHovered.AddListener(NonHovered);
}
}
HookCandle();
if (RadarChart != null)
{
foreach (RadarChart radar in RadarChart)
{
if (radar == null)
continue;
radar.PointHovered.AddListener(RadarHovered);
radar.NonHovered.AddListener(NonHovered);
}
}
}
// Use this for initialization
void Start()
{
HookChartEvents();
}
// Update is called once per frame
void Update()
{
}
}
}

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#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
using ChartAndGraph;
using System.Collections.Generic;
public class MultipleGraphDemo : MonoBehaviour
{
public GraphChart Graph;
// public GraphAnimation Animation;
public int TotalPoints = 5;
void Start()
{
if (Graph == null) // the ChartGraph info is obtained via the inspector
return;
List<DoubleVector2> animationPoints = new List<DoubleVector2>();
float x = 0f;
Graph.HorizontalValueToStringMap.Add(10, "Ten");
Graph.VerticalValueToStringMap.Add(10, "$$");
Graph.DataSource.StartBatch(); // calling StartBatch allows changing the graph data without redrawing the graph for every change
Graph.DataSource.ClearCategory("Player 2"); // clear the "Player 2" category. this category is defined using the GraphChart inspector
for (int i = 0; i < TotalPoints; i++) //add random points to the graph
{
Graph.DataSource.AddPointToCategory("Player 1", System.DateTime.Now + System.TimeSpan.FromDays(x), Random.value * 20f + 10f); // each time we call AddPointToCategory
Graph.DataSource.AddPointToCategory("Player 2", System.DateTime.Now + System.TimeSpan.FromDays(x), Random.value * 20f + 10f); // each time we call AddPointToCategory
//animationPoints.Add(new DoubleVector2(ChartDateUtility.DateToValue(System.DateTime.Now + System.TimeSpan.FromDays(x)), Random.value * 10f));
x += 3;
}
Graph.DataSource.EndBatch(); // finally we call EndBatch , this will cause the GraphChart to redraw itself
//if (Animation != null)
//{
//if (Graph.DataSource.HasCategory("Player 2"))
// Animation.Animate("Player 2", animationPoints, 6f);
//}
}
}

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#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
using ChartAndGraph;
using System;
public class SimpleGraphDemo : MonoBehaviour
{
public GraphChart Graph;
public int TotalPoints = 10;
void Start () {
if (Graph == null) // the ChartGraph info is obtained via the inspector
return;
DateTime x = DateTime.Now.AddDays(TotalPoints); // x is marked as a date
Graph.DataSource.StartBatch(); // calling StartBatch allows changing the graph data without redrawing the graph for every change
Graph.DataSource.ClearCategory("Achivments Per Day"); // clear the "test" category. this category is defined using the GraphChart inspector
for (int i=0; i< TotalPoints; i++) //add random points to the graph
{
Graph.DataSource.AddPointToCategory("Achivments Per Day", x, UnityEngine.Random.value*30f); // each time we call AddPointToCategory
x += TimeSpan.FromDays(1);
}
Graph.DataSource.EndBatch(); // finally we call EndBatch , this will cause the GraphChart to redraw itself
}
void Update () {
}
}

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