작업 조건 분석 기능 개발
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#define Graph_And_Chart_PRO
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace ChartAndGraph
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{
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public interface IPyramidGenerator
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{
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GameObject ContainerObject { get; }
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void SetParams(float baseX1, float baseX2, float baseSize, float slopLeft, float slopeRight, float height,float inset,float startV,float endV);
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Vector3 GetTextPosition(PyramidChart.JustificationType justification,bool isBase);
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void GetUpperBase(out float baseX1, out float baseX2);
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void Generate();
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void ApplyInfo(string title, string text, Sprite image, float scale);
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void SetAlpha(float alpha);
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}
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}
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