작업 조건 분석 기능 개발
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46
Assets/Chart And Graph/Script/IInternalUse.cs
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46
Assets/Chart And Graph/Script/IInternalUse.cs
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#define Graph_And_Chart_PRO
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace ChartAndGraph
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{
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/// <summary>
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/// this interface is used internally by the charting library and should not be accessed
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/// </summary>
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public interface IInternalUse
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{
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CategoryLabels CategoryLabels { get; set; }
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ItemLabels ItemLabels { get; set; }
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GroupLabels GroupLabels { get; set; }
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HorizontalAxis HorizontalAxis { get; set; }
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VerticalAxis VerticalAxis { get; set; }
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Camera InternalTextCamera { get; }
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float InternalTextIdleDistance { get; }
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TextController InternalTextController { get; }
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LegenedData InternalLegendInfo { get; }
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bool InternalHasValues(AxisBase axis);
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double InternalMaxValue(AxisBase axis);
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double InternalMinValue(AxisBase axis);
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void InternalItemSelected(object userData);
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void InternalItemLeave(object userData);
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void InternalItemHovered(object userData);
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void CallOnValidate();
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float InternalTotalWidth { get; }
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float InternalTotalDepth { get; }
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float InternalTotalHeight { get; }
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bool InternalSupportsItemLabels { get; }
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bool InternalSupportsCategoryLables { get; }
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bool InternalSupportsGroupLabels { get; }
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event Action Generated;
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bool HideHierarchy { get; }
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HashSet<double> VerticalCustomAxis { get; }
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HashSet<double> HorizontalCustomAxis { get; }
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HashSet<double> VerticalCustomAxisSubDivision { get; }
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HashSet<double> HorizontalCustomAxisSubDivision { get; }
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}
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}
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