작업 조건 분석 검색 기능 개발

This commit is contained in:
geondo55
2025-03-05 18:49:48 +09:00
parent ef58961c01
commit ea4730f7f5
6 changed files with 5626 additions and 8 deletions

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3393321349d594e41b256a50faa5ec53
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -106,10 +106,10 @@ public class UI_Calendar : UIBase
}
else // ÀÌÀü ´Þ
{
DateTime dayInLastMonth = new DateTime(lastMonth.Year, lastMonth.Month, lastMonthDaysCount - (weekIndex - i - 1));
calendarItemList[i].SetDate(dayInLastMonth, Color.gray);
DateTime LastMonthDate = new DateTime(lastMonth.Year, lastMonth.Month, lastMonthDaysCount - (weekIndex - i - 1));
calendarItemList[i].SetDate(LastMonthDate, Color.gray);
if (today == dayInLastMonth)
if (today == LastMonthDate)
{
calendarItemList[i].ShowTodayUI();
}

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@@ -17,11 +17,6 @@ public class UI_CalendarItem : UIBase, IPointerEnterHandler, IPointerExitHandler
public Image TodayUI;
public TextMeshProUGUI Text_Day;
public void OnDisable()
{
Init();
}
private void Init()
{
HoverUI.gameObject.SetActive(false);
@@ -41,6 +36,7 @@ public class UI_CalendarItem : UIBase, IPointerEnterHandler, IPointerExitHandler
public void Close()
{
SetActive(false);
Init();
}
public void ShowSelectUI()

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@@ -5,6 +5,8 @@ using WI;
using UnityEngine.UI;
using TMPro;
using System;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Menu;
using System.Globalization;
namespace CHN
{
@@ -21,12 +23,15 @@ namespace CHN
private UI_Calendar ui_Calendar;
HTTPTest hTTPTest;
public override void AfterAwake()
{
ui_Calendar = transform.GetComponentInChildren<UI_Calendar>();
Button_Close.onClick.AddListener(() => SetActive(false));
Button_StartDay.onClick.AddListener(OnClickStartDayBtn);
Button_EndDay.onClick.AddListener(OnClickEndDayBtn);
Button_Search.onClick.AddListener(OnClickSearchBtn);
ui_Calendar.Close();
@@ -36,6 +41,30 @@ namespace CHN
SetActive(false);
}
private void SetFacilityDropDown()
{
hTTPTest = FindObjectOfType<HTTPTest>();
if (hTTPTest == null)
return;
Dropdown_Facility.ClearOptions();
string[] data = hTTPTest.workConditionFacilityData.data;
List<TMP_Dropdown.OptionData> optionList = new List<TMP_Dropdown.OptionData>();
foreach (string str in data)
{
optionList.Add(new TMP_Dropdown.OptionData(str));
}
Dropdown_Facility.AddOptions(optionList);
Dropdown_Facility.value = 0;
}
private void OnClickStartDayBtn()
{
ui_Calendar.Open(Text_StartDay);
@@ -46,8 +75,22 @@ namespace CHN
ui_Calendar.Open(Text_EndDay);
}
private void OnClickSearchBtn()
{
DateTime startDate = Convert.ToDateTime(Text_StartDay.text);
DateTime endDate = Convert.ToDateTime(Text_EndDay.text);
string startDateString = startDate.ToString("yyyy-MM-ddTHH:mm:ssZ");
string endDateString = endDate.ToString("yyyy-MM-ddTHH:mm:ssZ");
string MCHCD = Dropdown_Facility.options[Dropdown_Facility.value].text;
string WO = InputField_WorkOrderNumber.text;
hTTPTest.WorkTimeInQuiry(startDateString, endDateString, MCHCD, WO);
}
public void Open()
{
SetFacilityDropDown();
SetActive(true);
}
}

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@@ -1,7 +1,9 @@
using CHN;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
@@ -51,6 +53,10 @@ public class HTTPTest : MonoBehaviour
{
WorkTimeInQuiry();
}
if(Input.GetKeyDown(KeyCode.O))
{
FindObjectOfType<Canvas_Popup>().panel_workconditionanalysis.Open();
}
}
IEnumerator HTTPWebRequest()
@@ -122,6 +128,26 @@ public class HTTPTest : MonoBehaviour
StopAllCoroutines();
StartCoroutine(WorkTimePost(path, json));
}
public void WorkTimeInQuiry(string startDate, string endDate, string MCHCD, string WO)
{
testWorkTimeRequest = new WorkTimeRequesttBody
{
startDate = startDate,
endDate = endDate,
MCHCD = MCHCD,
WO = WO
};
var path = httpServer + workingTimeAPI;
var json = JsonUtility.ToJson(testWorkTimeRequest);
StopAllCoroutines();
StartCoroutine(WorkTimePost(path, json));
}
IEnumerator WorkTimePost(string url, string jsonData)
{
var request = new UnityWebRequest(url, "POST");