Merge pull request '세팅창 UI 변경' (#26) from dev/sjm/250317 into main

Reviewed-on: http://220.90.135.190:3000/UVCXR/ChunilENG/pulls/26
This commit was merged in pull request #26.
This commit is contained in:
jym
2025-03-17 13:51:58 +09:00
6 changed files with 320 additions and 2153 deletions

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@@ -1,25 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CHN
{
public class Panel_ETCSetting : SettingPanel
{
internal override void Accept()
{
}
internal override void Reset()
{
}
internal override void Open()
{
gameObject.SetActive(true);
}
internal override void Close()
{
gameObject.SetActive(false);
}
}
}

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@@ -1,11 +0,0 @@
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@@ -1,24 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CHN
{
public class Panel_GraphicSetting : SettingPanel
{
internal override void Accept()
{
}
internal override void Reset()
{
}
internal override void Open()
{
gameObject.SetActive(true);
}
internal override void Close()
{
gameObject.SetActive(false);
}
}
}

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@@ -1,11 +0,0 @@
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@@ -15,9 +15,7 @@ namespace CHN
public class Panel_Menu : PanelBase
{
Button Button_Control;
Button Button_Graphic;
Button Button_Protocol;
Button Button_ETC;
Button Button_Reset;
Button Button_Accept;
Button Button_Close;
@@ -31,9 +29,7 @@ namespace CHN
settingPanels.AddRange(GetComponentsInChildren<SettingPanel>());
Button_Control.onClick.AddListener(OnClickButton_Control);
Button_Graphic.onClick.AddListener(OnClickButton_Graphic);
Button_Protocol.onClick.AddListener(OnClickButton_Protocol);
Button_ETC.onClick.AddListener(OnClickButton_ETC);
Button_Reset.onClick.AddListener(OnClickButton_Reset);
Button_Accept.onClick.AddListener(OnClickButton_Accept);
@@ -80,21 +76,12 @@ namespace CHN
ChangeButtonState(Button_Control);
ChangePanel<Panel_ControlSetting>();
}
void OnClickButton_Graphic()
{
ChangeButtonState(Button_Graphic);
ChangePanel<Panel_GraphicSetting>();
}
void OnClickButton_Protocol()
{
ChangeButtonState(Button_Protocol);
ChangePanel<Panel_ProtocolSetting>();
}
void OnClickButton_ETC()
{
ChangeButtonState(Button_ETC);
ChangePanel<Panel_ETCSetting>();
}
void OnClickButton_Reset()
{