설비 라이브러리 디자인 적용 및 작업 시간 분석 차트 기능 수정

This commit is contained in:
정영민
2025-03-19 15:10:05 +09:00
parent 065b5f2897
commit cf99aa3c0e
52 changed files with 2844 additions and 591 deletions

View File

@@ -44,25 +44,12 @@ public class UI_BarChartData : UIBase
Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRectTransform, Input.mousePosition, null, out localPoint);
Vector2 parentSize = parentRectTransform.rect.size;
Vector2 uiSize = rectTransform.rect.size;
var parentSize = parentRectTransform.rect.size;
var uiSize = rectTransform.rect.size;
float clampedX = Mathf.Clamp(localPoint.x + offset.x, -parentSize.x / 2 + uiSize.x / 2, parentSize.x / 2 - uiSize.x / 2);
float clampedY = Mathf.Clamp(localPoint.y + offset.y, -parentSize.y / 2 + uiSize.y / 2, parentSize.y / 2 - uiSize.y / 2);
rectTransform.localPosition = new Vector2(clampedX, clampedY);
rectTransform.localPosition = new Vector2(clampedX, offset.y);
gameObject.SetActive(true);
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
if (EventSystem.current.currentSelectedGameObject != null)
return;
SetActive(false);
}
}
}