불필요한 코드 제거

This commit is contained in:
정영민
2025-03-26 20:15:23 +09:00
parent 89d9493f23
commit bdaadcc4be

View File

@@ -31,41 +31,39 @@ namespace CHN
private void Update() private void Update()
{ {
RaycastChangeView(); //RaycastChangeView();
RaycastOnClickMachine(); RaycastOnClickMachine();
RaycastOnClickProductionStatusBoard(); RaycastOnClickProductionStatusBoard();
} }
private void RaycastChangeView() //private void RaycastChangeView()
{ //{
if (controller.viewMode != ViewMode.PerspectiveView) // if (controller.viewMode != ViewMode.PerspectiveView)
return; // return;
bool isChangeView = false; // bool isChangeView = false;
Transform camera = controller.camera.transform; // Transform camera = controller.camera.transform;
LayerMask layerMask = LayerMask.GetMask("Floor Ground", "Floor Wall"); // LayerMask layerMask = LayerMask.GetMask("Floor Ground", "Floor Wall");
if (Physics.Raycast(camera.position, camera.forward, out hit, Mathf.Infinity, layerMask)) // if (Physics.Raycast(camera.position, camera.forward, out hit, Mathf.Infinity, layerMask))
{ // {
var hitLayer = hit.collider.gameObject.layer; // var hitLayer = hit.collider.gameObject.layer;
// hitFloorIndex = hit.collider.gameObject.GetComponentInParent<Floor>().floorIndex;
Debug.Log(hitLayer); // LayerMask wallMask = LayerMask.GetMask("Floor Wall");
hitFloorIndex = hit.collider.gameObject.GetComponentInParent<Floor>().floorIndex; // Collider[] wallOverlapCols = Physics.OverlapSphere(controller.option.target.position, controller.targetColliderRadius, wallMask);
LayerMask wallMask = LayerMask.GetMask("Floor Wall"); // if (wallOverlapCols.Length > 0)
Collider[] wallOverlapCols = Physics.OverlapSphere(controller.option.target.position, controller.targetColliderRadius, wallMask); // {
// isChangeView = false;
// }
// }
if (wallOverlapCols.Length > 0) // //topCanvas.panel_toptoolbar.SetChangeViewButtonState(isChangeView);
{ //}
isChangeView = false;
}
}
//topCanvas.panel_toptoolbar.SetChangeViewButtonState(isChangeView);
}
private void RaycastOnClickMachine() private void RaycastOnClickMachine()
{ {