불필요한 코드 제거

This commit is contained in:
정영민
2025-03-26 20:15:23 +09:00
parent 89d9493f23
commit bdaadcc4be

View File

@@ -31,41 +31,39 @@ namespace CHN
private void Update()
{
RaycastChangeView();
//RaycastChangeView();
RaycastOnClickMachine();
RaycastOnClickProductionStatusBoard();
}
private void RaycastChangeView()
{
if (controller.viewMode != ViewMode.PerspectiveView)
return;
//private void RaycastChangeView()
//{
// if (controller.viewMode != ViewMode.PerspectiveView)
// return;
bool isChangeView = false;
// bool isChangeView = false;
Transform camera = controller.camera.transform;
// Transform camera = controller.camera.transform;
LayerMask layerMask = LayerMask.GetMask("Floor Ground", "Floor Wall");
// LayerMask layerMask = LayerMask.GetMask("Floor Ground", "Floor Wall");
if (Physics.Raycast(camera.position, camera.forward, out hit, Mathf.Infinity, layerMask))
{
var hitLayer = hit.collider.gameObject.layer;
// if (Physics.Raycast(camera.position, camera.forward, out hit, Mathf.Infinity, layerMask))
// {
// var hitLayer = hit.collider.gameObject.layer;
// hitFloorIndex = hit.collider.gameObject.GetComponentInParent<Floor>().floorIndex;
Debug.Log(hitLayer);
hitFloorIndex = hit.collider.gameObject.GetComponentInParent<Floor>().floorIndex;
// LayerMask wallMask = LayerMask.GetMask("Floor Wall");
// Collider[] wallOverlapCols = Physics.OverlapSphere(controller.option.target.position, controller.targetColliderRadius, wallMask);
LayerMask wallMask = LayerMask.GetMask("Floor Wall");
Collider[] wallOverlapCols = Physics.OverlapSphere(controller.option.target.position, controller.targetColliderRadius, wallMask);
// if (wallOverlapCols.Length > 0)
// {
// isChangeView = false;
// }
// }
if (wallOverlapCols.Length > 0)
{
isChangeView = false;
}
}
//topCanvas.panel_toptoolbar.SetChangeViewButtonState(isChangeView);
}
// //topCanvas.panel_toptoolbar.SetChangeViewButtonState(isChangeView);
//}
private void RaycastOnClickMachine()
{