파일 정리 및 모델링 수정
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@@ -17,7 +17,7 @@ namespace CHN
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{
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public class Panel_MachineDashBoard : PanelBase
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{
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Toggle Toggle_Lock;
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//Toggle Toggle_Lock;
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Button Button_Close;
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Button Button_Simple;
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Button Button_Detail;
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@@ -42,7 +42,7 @@ namespace CHN
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public override void AfterAwake()
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{
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prf_InfoItem = Resources.Load<UI_MachineInfoItem>("Prefabs/UI/PRF_UI_MachineInfoItem");
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Toggle_Lock.onValueChanged.AddListener(OnChangedLock);
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//Toggle_Lock.onValueChanged.AddListener(OnChangedLock);
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Button_Close.onClick.AddListener(Close);
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Button_Simple.onClick.AddListener(OnClickSimple);
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Button_Detail.onClick.AddListener(OnClickDetail);
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@@ -74,7 +74,7 @@ namespace CHN
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private void OnClickDetail()
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{
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Toggle_Lock.interactable = true;
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//Toggle_Lock.interactable = true;
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scrollView_DetailInfo.gameObject.SetActive(true);
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scrollView_SimpleInfo.gameObject.SetActive(false);
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ChangeTabButtonState(Button_Detail);
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@@ -85,8 +85,8 @@ namespace CHN
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//요역된 정보 -> 상세펭
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private void OnClickSimple()
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{
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Toggle_Lock.interactable = false;
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Toggle_Lock.isOn = false;
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//Toggle_Lock.interactable = false;
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//Toggle_Lock.isOn = false;
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scrollView_SimpleInfo.gameObject.SetActive(true);
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scrollView_DetailInfo.gameObject.SetActive(false);
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ChangeTabButtonState(Button_Simple);
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@@ -192,7 +192,7 @@ namespace CHN
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var ison = simpleField.simpleField.Contains(field.Name);
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item.ToggleIsOn(ison);
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}
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OnChangedLock(false);
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OnChangedLock(true);
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}
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private UI_MachineInfoItem CreateItem(FieldInfo field)
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