파일 정리 및 모델링 수정

This commit is contained in:
정영민
2025-04-10 14:31:47 +09:00
parent 02ee89f052
commit 92194d245c
180 changed files with 1605 additions and 20528 deletions

View File

@@ -43,7 +43,6 @@ namespace CHN
{
//RaycastOnClickThermostat();
RaycastOnClickMachine();
RaycastOnClickProductionStatusBoard();
}
private void RaycastOnClickMachine()
@@ -117,36 +116,5 @@ namespace CHN
onClickThermostat?.Invoke();
}
}
private void RaycastOnClickProductionStatusBoard()
{
bool leftClick = Input.GetMouseButtonDown(0);
if (!leftClick)
{
return;
}
if (controller.IsClickUI)
{
return;
}
var layerMask = LayerMask.GetMask("ProductionStatusBoard");
var ray = controller.camera.ScreenPointToRay(Input.mousePosition);
hitInfo = Physics.RaycastAll(ray, Mathf.Infinity, layerMask);
if (hitInfo.Length == 0)
return;
Array.Sort(hitInfo, (hit1, hit2) => hit1.distance.CompareTo(hit2.distance));
var hitColider = hitInfo[0].collider;
var board = hitColider.GetComponent<ProductionStatusBoard>();
if (leftClick)
{
onClickProductionBoard?.Invoke(board.boardType);
}
}
}
}