작업 조건/시간 분석 UI, 진행 현황판 UI 활성화 기능 수정
This commit is contained in:
@@ -86,6 +86,18 @@ namespace CHN
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popupCanvas.panel_worktimeanalysis.onSearchData += httpManager.SearchWorkTime;
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popupCanvas.panel_worktimeanalysis.onClose += popupCanvas.panel_dashboard.dashBoardCheckListBox.OnCloseDashbordItem;
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popupCanvas.panel_assemblyproduction.onOpen += popupCanvas.panel_injectionproduction.Close;
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popupCanvas.panel_assemblyproduction.onOpen += popupCanvas.panel_workprogressstatus.Close;
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popupCanvas.panel_assemblyproduction.onOpen += popupCanvas.panel_workconditionanalysis.OnClickCloseButton;
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popupCanvas.panel_injectionproduction.onOpen += popupCanvas.panel_assemblyproduction.Close;
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popupCanvas.panel_injectionproduction.onOpen += popupCanvas.panel_workprogressstatus.Close;
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popupCanvas.panel_injectionproduction.onOpen += popupCanvas.panel_workconditionanalysis.OnClickCloseButton;
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popupCanvas.panel_workprogressstatus.onOpen += popupCanvas.panel_assemblyproduction.Close;
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popupCanvas.panel_workprogressstatus.onOpen += popupCanvas.panel_injectionproduction.Close;
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popupCanvas.panel_workprogressstatus.onOpen += popupCanvas.panel_workconditionanalysis.OnClickCloseButton;
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libraryManager.onUpdateMachineFilters += popupCanvas.panel_library.UpdateFileterList;
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libraryManager.onLibraryFilterigComplete += popupCanvas.panel_library.AddLibrarayButtons;
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@@ -22,6 +22,7 @@ public class Panel_AssemblyProduction : PanelBase
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public float changeDataTime;
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public float fadeTime;
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public Action onOpen;
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public override void AfterAwake()
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{
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prf_statusContent = Resources.Load<UI_StatusContent>("Prefabs/UI/UI_StatusContent");
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@@ -35,18 +36,20 @@ public class Panel_AssemblyProduction : PanelBase
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}
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public void Open()
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{
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effect.ActivePanel(gameObject);
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onOpen?.Invoke();
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effect.gameObject.SetActive(true);
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gameObject.SetActive(true);
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gameObject.transform.SetAsLastSibling();
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StopAllCoroutines();
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StartCoroutine(ScaleUp());
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StartCoroutine(ChageStatusContent());
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}
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public void Close()
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{
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effect.DeactivePanel(gameObject);
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effect.gameObject.SetActive(false);
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gameObject.SetActive(false);
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gameObject.transform.localScale = Vector3.zero;
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ResetStatusContentOrder();
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@@ -22,6 +22,7 @@ public class Panel_InjectionProduction : PanelBase
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public float changeDataTime;
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public float fadeTime;
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public Action onOpen;
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public override void AfterAwake()
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{
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prf_statusContent = Resources.Load<UI_StatusContent>("Prefabs/UI/UI_StatusContent");
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@@ -36,7 +37,9 @@ public class Panel_InjectionProduction : PanelBase
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}
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public void Open()
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{
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effect.ActivePanel(gameObject);
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onOpen?.Invoke();
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effect.gameObject.SetActive(true);
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gameObject.SetActive(true);
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gameObject.transform.SetAsLastSibling();
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@@ -47,7 +50,7 @@ public class Panel_InjectionProduction : PanelBase
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}
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public void Close()
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{
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effect.DeactivePanel(gameObject);
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effect.gameObject.SetActive(false);
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gameObject.SetActive(false);
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gameObject.transform.localScale = Vector3.zero;
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ResetStatusContentOrder();
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@@ -78,7 +78,7 @@ namespace CHN
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}
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public void Open()
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{
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effect.ActivePanel(gameObject);
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effect.transform.gameObject.SetActive(true);
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gameObject.SetActive(true);
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gameObject.transform.SetAsLastSibling();
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@@ -87,7 +87,7 @@ namespace CHN
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}
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public void Close()
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{
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effect.DeactivePanel(gameObject);
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effect.transform.gameObject.SetActive(false);
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gameObject.SetActive(false);
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gameObject.transform.localScale = Vector3.zero;
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}
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@@ -18,7 +18,7 @@ public class Panel_WorkProgressStatus : PanelBase
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public TextMeshProUGUI CurrentTime;
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public float fadeTime;
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public Action onOpen;
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public override void AfterAwake()
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{
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prf_workStatusItem = Resources.Load<UI_WorkStatusItem>("Prefabs/UI/UI_WorkStatusItem");
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@@ -32,7 +32,9 @@ public class Panel_WorkProgressStatus : PanelBase
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}
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public void Open()
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{
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effect.ActivePanel(gameObject);
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onOpen?.Invoke();
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effect.gameObject.SetActive(true);
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gameObject.SetActive(true);
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gameObject.transform.SetAsLastSibling();
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@@ -41,7 +43,7 @@ public class Panel_WorkProgressStatus : PanelBase
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}
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public void Close()
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{
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effect.DeactivePanel(gameObject);
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effect.gameObject.SetActive(false);
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gameObject.SetActive(false);
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gameObject.transform.localScale = Vector3.zero;
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}
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@@ -87,7 +87,6 @@ namespace CHN
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string kpiAPI = "/api/usp_ppmr020/list/facilityKpi";
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public string testAPIKey = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpZCI6MywiZW1haWwiOiJ1dmMiLCJncm91cElkIjoyLCJncm91cENvZGUiOiJjaHVuaWxlbmciLCJyb2xlIjoiVGVuYW50QWRtaW4iLCJuYW1lIjoi7Jyg67mE7JSoIiwibGljZW5zZSI6ImJ1c2luZXNzIiwicGhvbmUiOiIiLCJpYXQiOjE3NDA1MzY0NzUsImV4cCI6NDg5NDEzNjQ3NX0.hr4D0bOA4K09Vhp12itiJgd-nVDQ3VZO8D7MVP5Ltw0";
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public string testHttpServer = "http://106.247.236.204:8863";
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public string facilityAPI = "/api/workConditionAnalysis/facilityCode";
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public string workItemCodeAPI = "/api/workConditionAnalysis/workOrderAndItemCode";
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public string workingConditionsAPI = "/api/workConditionAnalysis/analyze";
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@@ -156,7 +155,7 @@ namespace CHN
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this.startDate = startDate;
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this.endDate = endDate;
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var path = testHttpServer + facilityAPI;
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var path = httpServer + facilityAPI;
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var query = $"?startDate={startDate}&endDate={endDate}";
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string url = path + query;
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@@ -192,7 +191,7 @@ namespace CHN
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}
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IEnumerator GetWorkItemCode(string panelName, string facilityCode)
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{
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var path = testHttpServer + workItemCodeAPI;
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var path = httpServer + workItemCodeAPI;
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var query = $"?startDate={startDate}&endDate={endDate}&workcd={facilityCode}";
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string url = path + query;
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@@ -233,7 +232,7 @@ namespace CHN
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WO = WO
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};
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var path = testHttpServer + workingConditionsAPI;
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var path = httpServer + workingConditionsAPI;
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var json = JsonUtility.ToJson(WorkConditionRequest);
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@@ -270,7 +269,7 @@ namespace CHN
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WO = WO
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};
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var path = testHttpServer + workingTimeAPI;
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var path = httpServer + workingTimeAPI;
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var json = JsonUtility.ToJson(WorkConditionRequest);
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@@ -852,7 +852,7 @@
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"worknm": "X76 GORE CAP",
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"workseq": "1",
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"status": "1",
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"statusnm": "가동중",
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"statusnm": "비가동",
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"itemcd": "24050078-GMA",
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"itemdesc": "CAP ASM - TRANS FLUID FIL (W/VENT)",
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"pjtcd": "X76",
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@@ -1395,7 +1395,7 @@
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"sttm": "0757",
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"totm": "",
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"goaltime": "147",
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"ptotm": "2025-04-02 18:09:43",
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"ptotm": "2025-04-02 19:33:50",
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"psttm": "2025-04-02 07:57:28"
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},
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"isCheck": false
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