통신 연결 해제 UI 기능 수정
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@@ -122,6 +122,9 @@ namespace CHN
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{
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switch (req.State)
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{
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case HTTPRequestStates.Processing:
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errorMessage = ". . .";
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break;
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case HTTPRequestStates.Finished:
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if (resp.IsSuccess)
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{
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@@ -136,13 +139,13 @@ namespace CHN
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else
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{
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isSuccess = false;
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errorMessage = "Not connected";
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errorMessage = "UnConnected";
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}
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break;
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default:
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isSuccess = false;
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errorMessage = "Not connected";
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errorMessage = "UnConnected";
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break;
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}
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}
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@@ -9,7 +9,8 @@ namespace CHN
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{
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public class UI_ProtocolSetting : MonoBehaviour
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{
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public Image Image_State;
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public Image Image_Connected;
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public Image Image_UnConnected;
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public TextMeshProUGUI ErrorMessage;
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private Dictionary<string, TMP_InputField> inputFields = new();
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@@ -64,7 +65,8 @@ namespace CHN
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public void ProtocolSuccessCheck(Protocol protocol)
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{
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var isActive = protocol.isSuccess;
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Image_State.gameObject.SetActive(isActive);
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Image_Connected.gameObject.SetActive(isActive);
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Image_UnConnected.gameObject.SetActive(!isActive);
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var color = protocol.isSuccess ? new Color(0, 245, 0) : new Color(245, 0, 0);
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ErrorMessage.color = color;
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