설비 강조 효과 기능 변경
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71
Assets/WorkSpace/Personal/JYM/HighLighterManager.cs
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71
Assets/WorkSpace/Personal/JYM/HighLighterManager.cs
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using UnityEngine;
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using WI;
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using CHN;
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using System.Linq;
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public class HighLighterManager : MonoBehaviour, ISingle
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{
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private Machine[] machines;
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private Machine currentMachine;
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public override void AfterStart()
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{
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var building = FindSingle<Building>();
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machines = building.floors.SelectMany(f => f.machines).ToArray();
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}
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public void ActiveHighLighter(Machine highLightMachine)
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{
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foreach (var machine in machines)
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{
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machine.DeactiveHighLighter();
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if (machine.machineKPI != null)
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{
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machine.machineKPI.Shrink();
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}
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}
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currentMachine = highLightMachine;
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currentMachine.ActiveHighLighter();
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if (currentMachine.machineKPI != null)
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{
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currentMachine.machineKPI.Expand();
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}
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}
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public void ResetAllHighLighter()
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{
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foreach (var machine in machines)
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{
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machine.DeactiveHighLighter();
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if (machine.machineKPI != null)
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{
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machine.machineKPI.Shrink();
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}
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}
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}
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public void SetTargetPosToMachine(Machine machine)
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{
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OrbitalController controller = FindSingle<OrbitalController>();
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if (controller.viewMode != ViewMode.PerspectiveView)
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{
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controller.SetViewMode(ViewMode.PerspectiveView);
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}
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var building = FindSingle<Building>();
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int changeFloor = building.floors[0].floorIndex;
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int libraryMachineFloor = machine.GetMachineFloorIndex();
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if (libraryMachineFloor > changeFloor)
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{
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changeFloor = libraryMachineFloor;
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}
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var centerPos = machine.centerPos;
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var slider = FindSingle<Canvas_Right>().panel_floorcontrol;
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slider.ChangeValueFromOutside(changeFloor);
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controller.option.currentDistance = 15f;
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controller.SetTargetPos(centerPos);
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}
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}
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