Production Status 완
This commit is contained in:
1996
Assets/Prefabs/UI/Panel/Panel_ProductionStatus.prefab
Normal file
1996
Assets/Prefabs/UI/Panel/Panel_ProductionStatus.prefab
Normal file
File diff suppressed because it is too large
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: a74d4a3b763fd8d438c7fff5d89e9430
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -37,8 +37,16 @@ namespace CHN
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SetFloorInfo(building.floors[0], completeInfo, firstFloorInfo);
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SetFloorInfo(building.floors[0], completeInfo, firstFloorInfo);
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SetFloorInfo(building.floors[1], completeInfo, secondFloorInfo);
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SetFloorInfo(building.floors[1], completeInfo, secondFloorInfo);
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}
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}
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onFirstFloorInfo?.Invoke(firstFloorInfo.Values.ToList());
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onSecondFloorInfo?.Invoke(secondFloorInfo.Values.ToList());
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List<CompleteInfo> firstFloorInfoList = firstFloorInfo.Values.ToList();
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List<CompleteInfo> secondFloorInfoList = secondFloorInfo.Values.ToList();
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productionStatusInfos.Clear();
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productionStatusInfos.AddRange(firstFloorInfoList);
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productionStatusInfos.AddRange(secondFloorInfoList);
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onFirstFloorInfo?.Invoke(firstFloorInfoList);
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onSecondFloorInfo?.Invoke(secondFloorInfoList);
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}
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}
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public void SetFloorInfo(Floor floor, CompleteInfo completeInfo, Dictionary<string, CompleteInfo> floorInfo)
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public void SetFloorInfo(Floor floor, CompleteInfo completeInfo, Dictionary<string, CompleteInfo> floorInfo)
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{
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{
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@@ -9,5 +9,6 @@ namespace CHN
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{
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{
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public Panel_TopToolBar panel_toptoolbar;
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public Panel_TopToolBar panel_toptoolbar;
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public Panel_ToolBar panel_toolbar;
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public Panel_ToolBar panel_toolbar;
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public Panel_ProductionStatus panel_productionstatus;
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}
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}
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}
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}
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@@ -23,43 +23,43 @@ public class Panel_ProductionStatus : PanelBase
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float loopTime = 3;
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float loopTime = 3;
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float waitTime;
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float waitTime;
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int productionStatusInfoNum;
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public int productionStatusInfoNum = 0;
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public override void AfterAwake()
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public override void AfterAwake()
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{
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{
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productionStatusManager = FindSingle<ProductionStatusManager>();
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productionStatusManager = FindSingle<ProductionStatusManager>();
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}
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}
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public override void AfterStart()
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{
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SetProductionStatus();
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}
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private void Update()
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private void Update()
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{
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{
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UpdateDayAndTime();
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UpdateDayAndTime();
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List<CompleteInfo> completeInfos = productionStatusManager.productionStatusInfos;
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if (completeInfos.Count == 0)
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return;
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CompleteInfo completeInfo = completeInfos[productionStatusInfoNum];
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waitTime += Time.deltaTime;
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waitTime += Time.deltaTime;
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if (waitTime > loopTime)
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if (waitTime > loopTime)
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{
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{
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SetPanelText(completeInfo);
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productionStatusInfoNum += 1;
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productionStatusInfoNum += 1;
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if (productionStatusInfoNum > productionStatusManager.productionStatusInfos.Count)
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if (productionStatusInfoNum >= productionStatusManager.productionStatusInfos.Count)
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{
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{
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productionStatusInfoNum = 0;
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productionStatusInfoNum = 0;
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}
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}
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SetProductionStatus();
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waitTime = 0;
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waitTime = 0;
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}
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}
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}
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}
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void SetProductionStatus()
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void SetPanelText(CompleteInfo completeInfo)
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{
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{
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List<CompleteInfo> completeInfos = productionStatusManager.productionStatusInfos;
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CompleteInfo completeInfo = completeInfos[productionStatusInfoNum];
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worknm.SetText(completeInfo.worknm);
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worknm.SetText(completeInfo.worknm);
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status.SetText(completeInfo.statusnm);
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status.SetText(completeInfo.statusnm);
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SetStatusColor(completeInfo.statusnm);
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goalqty.SetText(RoundToIntData(completeInfo.goalqty));
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goalqty.SetText(RoundToIntData(completeInfo.goalqty));
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workqty.SetText(RoundToIntData(completeInfo.workqty));
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workqty.SetText(RoundToIntData(completeInfo.workqty));
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goodqty.SetText(RoundToIntData(completeInfo.goodqty));
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goodqty.SetText(RoundToIntData(completeInfo.goodqty));
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@@ -74,6 +74,25 @@ public class Panel_ProductionStatus : PanelBase
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return intData.ToString();
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return intData.ToString();
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}
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}
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void SetStatusColor(string stat)
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{
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switch (stat)
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{
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case "°¡µ¿Áß":
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status.color = new Color(0, 1f, 0.3568628f);
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break;
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case "ºñ°¡µ¿":
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status.color = new Color(1f, 0, 0);
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break;
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case "°èȹÁ¤Áö":
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status.color = new Color(1f, 1f, 1f);
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break;
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default:
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status.color = new Color(1f, 0.3411765f, 0);
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break;
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}
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}
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void UpdateDayAndTime()
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void UpdateDayAndTime()
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{
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{
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string currentTime = DateTime.Now.ToString("yyyy.MM.dd HH:mm");
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string currentTime = DateTime.Now.ToString("yyyy.MM.dd HH:mm");
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