ToolBar 알람 기능 추가
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@@ -37,6 +37,7 @@ public class Panel_ToolBar : PanelBase
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public Action<int> onClickCustomView;
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public Action onClickMiniMap;
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public Action onClickFloorControl;
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public Action<Vector3, string, bool> onAlarm;
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public override void AfterAwake()
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{
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@@ -149,6 +150,14 @@ public class Panel_ToolBar : PanelBase
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var floorIndex = FindSingle<Building>().currentFloor.floorIndex;
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onClickCustomView?.Invoke(floorIndex);
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SetToolBarAlarm();
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}
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private void SetToolBarAlarm()
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{
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var viewButtonName = currentViewButton.gameObject.name;
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var viewMode = viewButtonName.Substring(viewButtonName.IndexOf("_") + 1);
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onAlarm?.Invoke(Button_CustomView.transform.position, $"{viewMode} 시점의 위치를 저장하였습니다.", true);
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}
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private void OnClickDashBoard()
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@@ -162,6 +171,12 @@ public class Panel_ToolBar : PanelBase
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private void OnClickShoulderView()
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{
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onClickCameraView?.Invoke(ViewMode.FirstPersonView);
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var floorIndex = FindSingle<Building>().currentFloor.floorIndex;
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if (floorIndex == 5)
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{
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onAlarm?.Invoke(Button_SholuderView.transform.position, "시점을 Shoulder View 로 전환할 수 없습니다.", false);
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}
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}
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private void OnClickQuaterView()
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44
Assets/WorkSpace/Personal/JYM/Panel_ToolBarAlarm.cs
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44
Assets/WorkSpace/Personal/JYM/Panel_ToolBarAlarm.cs
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@@ -0,0 +1,44 @@
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using UnityEngine;
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using WI;
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using TMPro;
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using System.Collections;
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using UnityEngine.UI;
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public class Panel_ToolBarAlarm : PanelBase
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{
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private TextMeshProUGUI Content;
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private Image Image_Icon;
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public float fadeTime;
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public Vector3 offset;
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public override void AfterAwake()
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{
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gameObject.SetActive(false);
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}
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public void ActiveAlarm(Vector3 pos, string value, bool isSuccess)
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{
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transform.position = new Vector3(pos.x + offset.x, pos.y + offset.y, 0);
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gameObject.SetActive(true);
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Image_Icon.color = isSuccess ? Color.green : Color.red;
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Content.SetText(value);
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StartCoroutine(ScaleDown());
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}
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private IEnumerator ScaleDown()
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{
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float timer = 0f;
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float percent = 0f;
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while (percent < 1)
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{
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timer += Time.deltaTime;
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percent = timer / fadeTime;
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transform.localScale = Vector3.Lerp(transform.localScale, Vector3.one, percent);
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yield return null;
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}
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gameObject.SetActive(false);
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}
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}
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2
Assets/WorkSpace/Personal/JYM/Panel_ToolBarAlarm.cs.meta
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2
Assets/WorkSpace/Personal/JYM/Panel_ToolBarAlarm.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1a1452abeb06e9c478c203b50e503c22
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