설비 KPI UI 가시성 개선

This commit is contained in:
정영민
2025-02-25 10:23:33 +09:00
parent 96f4549e7a
commit 3c62a253b7
16 changed files with 4121 additions and 1471 deletions

View File

@@ -16,6 +16,8 @@ namespace CHN
private List<Machine> matchingMachines = new();
private SDictionary<string, UI_MachineKPI> machineKPIs = new();
private UI_MachineKPI current_MachineKPI;
public float defaultNameHeight;
public float radius;
public Vector3 originScale;
@@ -39,6 +41,7 @@ namespace CHN
var machineKPI = Instantiate(prefab_MachineKPI, transform);
machineKPI.SetData(data);
machineKPI.onClickKPI += OnClickMachineKPI;
machineKPI.name = data.workcd;
machineKPIs.Add(data.workcd, machineKPI);
@@ -59,10 +62,34 @@ namespace CHN
}
}
}
private void OnClickMachineKPI(UI_MachineKPI machineKPI)
{
if (current_MachineKPI != null)
{
current_MachineKPI.Shrink();
}
current_MachineKPI = machineKPI;
current_MachineKPI.Expand();
}
private void Update()
{
SettingPos();
RangeDetection();
RectangleContainsPoint();
}
private void RectangleContainsPoint()
{
if (Input.GetMouseButton(0))
{
if (current_MachineKPI == null)
return;
if(!RectTransformUtility.RectangleContainsScreenPoint(current_MachineKPI.DetailsKPI, Input.mousePosition))
{
current_MachineKPI.Shrink();
current_MachineKPI = null;
}
}
}
bool Test(Machine machine)
{

View File

@@ -5,47 +5,48 @@ using UnityEngine.UI;
using TMPro;
using UnityEngine.EventSystems;
using WI;
using System;
public class UI_MachineKPI : UIBase, IPointerEnterHandler, IPointerExitHandler
public class UI_MachineKPI : UIBase, IPointerClickHandler
{
public Image Image_eorate;
public Image Image_RectMask;
public Image Image_Name;
public TextMeshProUGUI Text_eorate;
public TextMeshProUGUI Text_lct;
public TextMeshProUGUI Text_wct;
public TextMeshProUGUI Text_goodqtyrate;
public TextMeshProUGUI Text_porate;
public RectTransform DefaultKPI;
public RectTransform DetailsKPI;
private float originScaleValue;
private float eorate;
private float timer;
private bool isRotating;
private TextMeshProUGUI Default_eorate;
private TextMeshProUGUI Details_eorate;
private TextMeshProUGUI porate;
private TextMeshProUGUI goodqtyrate;
private TextMeshProUGUI lct;
private TextMeshProUGUI wct;
public bool isExpand;
public float duration;
public float pauseTimer;
private float eorate;
public float targetHeight;
public float duration;
private float initialHeight;
private Vector2 initialSizeDelta;
private Vector2 initialPosition;
public Action<UI_MachineKPI> onClickKPI;
public float dataExpandScale;
public float dataReductionScale;
public float nameExpandScale;
public float nameReductionScale;
public float nameExpandPos;
public float nameReductionPos;
public void SetData(KPIData kpiData)
{
eorate = DecimalPointCalculate(kpiData.eorate);
Text_eorate.SetText(eorate.ToString());
Text_lct.SetText(DecimalPointCalculate(kpiData.lct).ToString());
Text_wct.SetText(DecimalPointCalculate(kpiData.wct).ToString());
Text_goodqtyrate.SetText(DecimalPointCalculate(kpiData.goodqtyrate).ToString());
Text_porate.SetText(DecimalPointCalculate(kpiData.porate).ToString());
Default_eorate.SetText(eorate.ToString());
Details_eorate.SetText(eorate.ToString());
lct.SetText(DecimalPointCalculate(kpiData.lct).ToString());
wct.SetText(DecimalPointCalculate(kpiData.wct).ToString());
goodqtyrate.SetText(DecimalPointCalculate(kpiData.goodqtyrate).ToString());
porate.SetText(DecimalPointCalculate(kpiData.porate).ToString());
Image_eorate.color = eorate >= 50f ? Color.green : Color.red;
initialSizeDelta = DetailsKPI.sizeDelta;
initialPosition = DetailsKPI.anchoredPosition;
initialHeight = DetailsKPI.rect.height;
timer = pauseTimer;
originScaleValue = rectTransform.localScale.x;
DetailsKPI.gameObject.SetActive(false);
}
private float DecimalPointCalculate(string value)
{
@@ -54,125 +55,86 @@ public class UI_MachineKPI : UIBase, IPointerEnterHandler, IPointerExitHandler
return floatValue;
}
public void Active()
IEnumerator ResizeCoroutine()
{
gameObject.SetActive(true);
DefaultKPI.gameObject.SetActive(false);
DetailsKPI.gameObject.SetActive(true);
if (!isRotating)
var elapsedTime = 0f;
while (elapsedTime < duration)
{
float rotationAmount = -eorate * Time.deltaTime;
Image_eorate.transform.Rotate(new Vector3(0, 0, rotationAmount));
var progress = elapsedTime / duration;
if (Mathf.Abs(Image_eorate.transform.rotation.eulerAngles.z) <= 180)
{
Image_eorate.transform.localRotation = Quaternion.Euler(Vector3.zero);
isRotating = true;
timer = pauseTimer;
}
var newHeight = Mathf.Lerp(initialHeight, targetHeight, progress);
DetailsKPI.sizeDelta = new Vector2(initialSizeDelta.x, newHeight);
var newPosY = Mathf.Lerp(initialPosition.y, initialPosition.y - (targetHeight - initialHeight) / 2f, progress);
DetailsKPI.anchoredPosition = new Vector2(initialPosition.x, newPosY);
elapsedTime += Time.deltaTime;
yield return null;
}
else
{
timer -= Time.deltaTime;
if (timer <= 0)
{
isRotating = false;
}
}
}
public void Deactive()
{
var originalScale = Image_RectMask.rectTransform.sizeDelta;
var originalNameScale = Image_Name.rectTransform.sizeDelta;
var originalNamePos = Image_Name.rectTransform.localPosition;
var targetScale = new Vector2(0f, originalScale.y);
var targetNameScale = new Vector2(originalNameScale.x, 0f);
var targetNamePos = new Vector3(originalNamePos.x, 0f, originalNamePos.z);
Image_RectMask.rectTransform.sizeDelta = targetScale;
Image_Name.rectTransform.sizeDelta = targetNameScale;
Image_Name.rectTransform.localPosition = targetNamePos;
gameObject.SetActive(false);
DetailsKPI.sizeDelta = new Vector2(initialSizeDelta.x, targetHeight);
DetailsKPI.anchoredPosition = new Vector2(initialPosition.x, initialPosition.y - (targetHeight - initialHeight) / 2f);
}
public void OnPointerEnter(PointerEventData eventData)
IEnumerator ShrinkCoroutine()
{
var expandAbleScale = originScaleValue / 8f;
var elapsedTime = 0f;
var currentHeight = DetailsKPI.rect.height;
var currentPosY = DetailsKPI.anchoredPosition.y;
while (elapsedTime < duration)
{
var progress = elapsedTime / duration;
var newHeight = Mathf.Lerp(currentHeight, initialHeight, progress);
DetailsKPI.sizeDelta = new Vector2(initialSizeDelta.x, newHeight);
var newPosY = Mathf.Lerp(currentPosY, initialPosition.y, progress);
DetailsKPI.anchoredPosition = new Vector2(initialPosition.x, newPosY);
elapsedTime += Time.deltaTime;
yield return null;
}
DetailsKPI.sizeDelta = new Vector2(initialSizeDelta.x, initialHeight);
DetailsKPI.anchoredPosition = new Vector2(initialPosition.x, initialPosition.y);
DefaultKPI.gameObject.SetActive(true);
DetailsKPI.gameObject.SetActive(false);
}
public void OnPointerClick(PointerEventData eventData)
{
onClickKPI?.Invoke(this);
}
public void Expand()
{
if (!isExpand)
{
if (rectTransform.localScale.x > expandAbleScale)
{
isRotating = false;
timer = 0.0f;
StopAllCoroutines();
StartCoroutine(ExpandAnimation());
isExpand = true;
}
StopAllCoroutines();
StartCoroutine(ResizeCoroutine());
isExpand = true;
}
}
public void OnPointerExit(PointerEventData eventData)
public void Shrink()
{
if (isExpand)
{
StopAllCoroutines();
StartCoroutine(ReductionAnimation());
StartCoroutine(ShrinkCoroutine());
isExpand = false;
}
}
private IEnumerator ExpandAnimation()
public void Active()
{
var originalScale = Image_RectMask.rectTransform.sizeDelta;
var originalNameScale = Image_Name.rectTransform.sizeDelta;
var originalNamePos = Image_Name.rectTransform.localPosition;
var targetScale = new Vector2(dataExpandScale, originalScale.y);
var targetNameScale = new Vector2(originalNameScale.x, nameExpandScale);
var targetNamePos = new Vector3(originalNamePos.x, nameExpandPos, originalNamePos.z);
float elapsedTime = 0f;
while (elapsedTime < duration)
{
var progress = elapsedTime / duration;
Image_RectMask.rectTransform.sizeDelta = Vector2.Lerp(originalScale, targetScale, progress);
Image_Name.rectTransform.sizeDelta = Vector2.Lerp(originalNameScale, targetNameScale, progress);
Image_Name.rectTransform.localPosition = Vector3.Lerp(originalNamePos, targetNamePos, progress);
elapsedTime += Time.deltaTime;
yield return null;
}
Image_RectMask.rectTransform.sizeDelta = targetScale;
Image_Name.rectTransform.sizeDelta = targetNameScale;
Image_Name.rectTransform.localPosition = targetNamePos;
gameObject.SetActive(true);
}
private IEnumerator ReductionAnimation()
public void Deactive()
{
var originalScale = Image_RectMask.rectTransform.sizeDelta;
var originalNameScale = Image_Name.rectTransform.sizeDelta;
var originalNamePos = Image_Name.rectTransform.localPosition;
var targetScale = new Vector2(dataReductionScale, originalScale.y);
var targetNameScale = new Vector2(originalNameScale.x, nameReductionScale);
var targetNamePos = new Vector3(originalNamePos.x, nameReductionPos, originalNamePos.z);
float elapsedTime = 0f;
while (elapsedTime < duration)
{
var progress = elapsedTime / duration;
Image_RectMask.rectTransform.sizeDelta = Vector2.Lerp(originalScale, targetScale, progress);
Image_Name.rectTransform.sizeDelta = Vector2.Lerp(originalNameScale, targetNameScale, progress);
Image_Name.rectTransform.localPosition = Vector3.Lerp(originalNamePos, targetNamePos, progress);
elapsedTime += Time.deltaTime;
yield return null;
}
Image_RectMask.rectTransform.sizeDelta = targetScale;
Image_Name.rectTransform.sizeDelta = targetNameScale;
Image_Name.rectTransform.localPosition = targetNamePos;
gameObject.SetActive(false);
}
}
}