설비 KPI 기능 수정
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@@ -22,6 +22,12 @@ namespace CHN
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public float radius;
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public Vector3 originScale;
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[Range(0.1f, 0.5f)]
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public float minScale;
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[Range(0.5f, 1f)]
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public float maxScale;
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[Range(0.1f, 2f)]
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public float scaleClamp;
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public void SetMachineKPI(MachineKPIData machineKPIData)
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{
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foreach (var item in machineKPIs)
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@@ -70,6 +76,7 @@ namespace CHN
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}
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current_MachineKPI = machineKPI;
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current_MachineKPI.Expand();
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current_MachineKPI.transform.SetAsLastSibling();
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}
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private void Update()
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{
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@@ -91,16 +98,6 @@ namespace CHN
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}
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}
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}
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bool Test(Machine machine)
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{
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Vector3 viewPos = cam.camera.WorldToViewportPoint(machine.centerPos);
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if (viewPos.x >= 0 && viewPos.x <= 1 &&viewPos.y >= 0 && viewPos.y <= 1 && viewPos.z > 0)
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{
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return true;
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}
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return false;
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}
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void SettingPos()
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{
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foreach (var machine in matchingMachines)
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@@ -116,36 +113,24 @@ namespace CHN
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}
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void RangeDetection()
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{
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var colliders = Physics.OverlapSphere(cam.camera.transform.position, radius);
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HashSet<Machine> machinesInRange = new HashSet<Machine>();
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var layerMask = LayerMask.GetMask("Camera", "Floor Wall");
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var layerMask = LayerMask.GetMask("Camera", "Floor Wall", "Floor Ground");
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var currentFloor = FindSingle<Building>().currentFloor;
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foreach (var collider in colliders)
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{
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var machine = collider.GetComponent<Machine>();
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if (matchingMachines.Contains(machine))
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{
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if (machine.GetComponentInParent<Floor>() != currentFloor)
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continue;
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MachineKPIsActive(machine, layerMask);
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var distance = Vector3.Distance(cam.transform.position, machine.centerPos);
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var machineKPI = machine.machineKPI;
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machineKPI.transform.localScale = !machineKPI.isExpand ? (radius - distance) / radius * originScale : originScale;
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}
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machinesInRange.Add(machine);
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}
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var max = cam.option.maxDistance - cam.option.minDistance;
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var distance = cam.option.currentDistance;
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var distanceScale = (max - distance) / max;
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distanceScale *= scaleClamp;
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distanceScale = Mathf.Clamp(distanceScale, minScale, maxScale);
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foreach (var machine in matchingMachines)
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{
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if (!machinesInRange.Contains(machine))
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{
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machine.machineKPI.Deactive();
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}
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if (machine.GetComponentInParent<Floor>() != currentFloor)
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continue;
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MachineKPIsActive(machine, layerMask);
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var machineKPI = machine.machineKPI;
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machineKPI.transform.localScale = originScale * distanceScale;
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}
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}
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void MachineKPIsActive(Machine machine, LayerMask layerMask)
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@@ -159,9 +144,6 @@ namespace CHN
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if (hitCameraLayer)
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{
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if (!Test(machine))
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return;
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machine.machineKPI.Active();
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}
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else
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@@ -22,13 +22,6 @@ public class UI_MachineKPI : UIBase, IPointerClickHandler
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public bool isExpand;
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private float eorate;
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public float targetHeight;
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public float duration;
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private float initialHeight;
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private Vector2 initialSizeDelta;
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private Vector2 initialPosition;
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public Action<UI_MachineKPI> onClickKPI;
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public void SetData(KPIData kpiData)
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@@ -42,10 +35,6 @@ public class UI_MachineKPI : UIBase, IPointerClickHandler
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goodqtyrate.SetText(DecimalPointCalculate(kpiData.goodqtyrate).ToString());
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porate.SetText(DecimalPointCalculate(kpiData.porate).ToString());
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initialSizeDelta = DetailsKPI.sizeDelta;
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initialPosition = DetailsKPI.anchoredPosition;
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initialHeight = DetailsKPI.rect.height;
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DetailsKPI.gameObject.SetActive(false);
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}
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private float DecimalPointCalculate(string value)
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@@ -55,57 +44,6 @@ public class UI_MachineKPI : UIBase, IPointerClickHandler
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return floatValue;
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}
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IEnumerator ResizeCoroutine()
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{
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DefaultKPI.gameObject.SetActive(false);
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DetailsKPI.gameObject.SetActive(true);
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var elapsedTime = 0f;
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while (elapsedTime < duration)
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{
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var progress = elapsedTime / duration;
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var newHeight = Mathf.Lerp(initialHeight, targetHeight, progress);
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DetailsKPI.sizeDelta = new Vector2(initialSizeDelta.x, newHeight);
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var newPosY = Mathf.Lerp(initialPosition.y, initialPosition.y - (targetHeight - initialHeight) / 2f, progress);
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DetailsKPI.anchoredPosition = new Vector2(initialPosition.x, newPosY);
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elapsedTime += Time.deltaTime;
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yield return null;
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}
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DetailsKPI.sizeDelta = new Vector2(initialSizeDelta.x, targetHeight);
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DetailsKPI.anchoredPosition = new Vector2(initialPosition.x, initialPosition.y - (targetHeight - initialHeight) / 2f);
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}
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IEnumerator ShrinkCoroutine()
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{
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var elapsedTime = 0f;
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var currentHeight = DetailsKPI.rect.height;
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var currentPosY = DetailsKPI.anchoredPosition.y;
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while (elapsedTime < duration)
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{
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var progress = elapsedTime / duration;
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var newHeight = Mathf.Lerp(currentHeight, initialHeight, progress);
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DetailsKPI.sizeDelta = new Vector2(initialSizeDelta.x, newHeight);
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var newPosY = Mathf.Lerp(currentPosY, initialPosition.y, progress);
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DetailsKPI.anchoredPosition = new Vector2(initialPosition.x, newPosY);
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elapsedTime += Time.deltaTime;
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yield return null;
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}
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DetailsKPI.sizeDelta = new Vector2(initialSizeDelta.x, initialHeight);
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DetailsKPI.anchoredPosition = new Vector2(initialPosition.x, initialPosition.y);
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DefaultKPI.gameObject.SetActive(true);
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DetailsKPI.gameObject.SetActive(false);
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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onClickKPI?.Invoke(this);
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@@ -114,8 +52,8 @@ public class UI_MachineKPI : UIBase, IPointerClickHandler
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{
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if (!isExpand)
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{
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StopAllCoroutines();
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StartCoroutine(ResizeCoroutine());
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DefaultKPI.gameObject.SetActive(false);
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DetailsKPI.gameObject.SetActive(true);
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isExpand = true;
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}
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}
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@@ -123,9 +61,8 @@ public class UI_MachineKPI : UIBase, IPointerClickHandler
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{
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if (isExpand)
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{
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StopAllCoroutines();
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StartCoroutine(ShrinkCoroutine());
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DefaultKPI.gameObject.SetActive(true);
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DetailsKPI.gameObject.SetActive(false);
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isExpand = false;
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}
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}
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@@ -134,10 +71,7 @@ public class UI_MachineKPI : UIBase, IPointerClickHandler
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gameObject.SetActive(true);
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}
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public void Deactive()
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{
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DetailsKPI.sizeDelta = initialSizeDelta;
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DetailsKPI.anchoredPosition = new Vector2(initialPosition.x, initialPosition.y);
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{
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DefaultKPI.gameObject.SetActive(true);
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DetailsKPI.gameObject.SetActive(false);
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isExpand = false;
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