작업 시간 분석 기능 수정
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@@ -11,15 +11,20 @@ using UnityEngine.EventSystems;
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public class UI_BarChart : UIBase
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{
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private BarChart barChart;
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private UI_StackBar stackBar;
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private UI_StackBar prefab_stackBar;
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private UI_DateTime prefab_DateTime;
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private RectTransform StackBarParent;
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private RectTransform DateTimeParent;
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private Dictionary<UI_StackBar, Vector3> stackBarPos = new();
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public List<BarChartData> barChartDatas = new List<BarChartData>();
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public UI_BarChartData barChartData;
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private bool isClickChart;
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public Vector2 labelOffset;
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public override void AfterAwake()
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{
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prefab_stackBar = Resources.Load<UI_StackBar>("Prefabs/UI/PRF_UI_StackBar");
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prefab_DateTime = Resources.Load<UI_DateTime>("Prefabs/UI/PRF_UI_DateTime");
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barChart = GetComponentInChildren<BarChart>();
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stackBar = GetComponentInChildren<UI_StackBar>(true);
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barChartData = GetComponentInChildren<UI_BarChartData>(true);
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}
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void Update()
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@@ -29,10 +34,6 @@ public class UI_BarChart : UIBase
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if (RectTransformUtility.RectangleContainsScreenPoint(barChartData.rectTransform, Input.mousePosition))
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return;
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if (RectTransformUtility.RectangleContainsScreenPoint(stackBar.rectTransform, Input.mousePosition))
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return;
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stackBar.SetActive(false);
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barChartData.SetActive(false);
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}
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}
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@@ -49,16 +50,53 @@ public class UI_BarChart : UIBase
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barChart.DataSource.SetValue("TargetCycleTime", i.ToString(), barChartData[i].targetCycleTime);
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barChart.DataSource.SetValue("CycleTime", i.ToString(), barChartData[i].cycleTime);
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}
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this.barChartDatas.AddRange(barChartData);
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//GUI ´Ù ±×·ÁÁö±â Àü±îÁö ´ë±â
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barChart.OnRedraw.AddListener(SetStackBarData);
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barChart.OnRedraw.AddListener(SetChartLabels);
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}
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public void OnClickItem(BarEventArgs arg)
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private void SetStackBarData()
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{
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int.TryParse(arg.Group, out var index);
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barChart.GetBarTrackPosition("CycleTime", index.ToString(), out var topPosition);
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barChartData.SetData(barChartDatas[index], topPosition);
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stackBarPos.Clear();
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var bottomPosition = new Vector3(topPosition.x, rectTransform.rect.height / 2, 0);
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stackBar.SetStackBar(barChartDatas[index], topPosition, bottomPosition);
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for (int i = 0; i < barChartDatas.Count; i++)
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{
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var stackBar = Instantiate(prefab_stackBar, StackBarParent);
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barChart.GetBarTrackPosition("CycleTime", i.ToString(), out var topPosition);
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var bottomPosition = new Vector3(topPosition.x, rectTransform.rect.height / 2, 0);
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stackBar.SetStackBar(barChartDatas[i], topPosition, bottomPosition);
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stackBar.onClickStackBar += OnClickStackBar;
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stackBarPos.Add(stackBar, bottomPosition);
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}
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}
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private void SetChartLabels()
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{
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ClearChartLabels();
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for (int i = 0; i < barChartDatas.Count; i++)
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{
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barChart.GetBarTrackPosition("CycleTime", i.ToString(), out var topPosition);
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var bottomPosition = new Vector3(topPosition.x, rectTransform.rect.height / 2, 0);
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var dateTime = Instantiate(prefab_DateTime, DateTimeParent);
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dateTime.transform.position = new Vector3(bottomPosition.x + labelOffset.x, bottomPosition.y + labelOffset.y, 0);
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dateTime.SetDateTime(barChartDatas[i]._time);
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}
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}
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private void ClearChartLabels()
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{
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if (DateTimeParent.childCount <= 0)
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return;
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for(int i = 0; i < DateTimeParent.childCount; i++)
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{
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Destroy(DateTimeParent.transform.GetChild(i).gameObject);
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}
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}
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private void OnClickStackBar(UI_StackBar stackBar)
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{
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barChartData.SetData(stackBar.barChartData, stackBarPos[stackBar]);
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}
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}
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