작업 시간 분석 기능 수정

This commit is contained in:
정영민
2025-04-17 09:31:53 +09:00
parent 2dddf8106a
commit 2a717b72a9
17 changed files with 43006 additions and 84565 deletions

View File

@@ -11,15 +11,20 @@ using UnityEngine.EventSystems;
public class UI_BarChart : UIBase
{
private BarChart barChart;
private UI_StackBar stackBar;
private UI_StackBar prefab_stackBar;
private UI_DateTime prefab_DateTime;
private RectTransform StackBarParent;
private RectTransform DateTimeParent;
private Dictionary<UI_StackBar, Vector3> stackBarPos = new();
public List<BarChartData> barChartDatas = new List<BarChartData>();
public UI_BarChartData barChartData;
private bool isClickChart;
public Vector2 labelOffset;
public override void AfterAwake()
{
prefab_stackBar = Resources.Load<UI_StackBar>("Prefabs/UI/PRF_UI_StackBar");
prefab_DateTime = Resources.Load<UI_DateTime>("Prefabs/UI/PRF_UI_DateTime");
barChart = GetComponentInChildren<BarChart>();
stackBar = GetComponentInChildren<UI_StackBar>(true);
barChartData = GetComponentInChildren<UI_BarChartData>(true);
}
void Update()
@@ -29,10 +34,6 @@ public class UI_BarChart : UIBase
if (RectTransformUtility.RectangleContainsScreenPoint(barChartData.rectTransform, Input.mousePosition))
return;
if (RectTransformUtility.RectangleContainsScreenPoint(stackBar.rectTransform, Input.mousePosition))
return;
stackBar.SetActive(false);
barChartData.SetActive(false);
}
}
@@ -49,16 +50,53 @@ public class UI_BarChart : UIBase
barChart.DataSource.SetValue("TargetCycleTime", i.ToString(), barChartData[i].targetCycleTime);
barChart.DataSource.SetValue("CycleTime", i.ToString(), barChartData[i].cycleTime);
}
this.barChartDatas.AddRange(barChartData);
//GUI ´Ù ±×·ÁÁö±â Àü±îÁö ´ë±â
barChart.OnRedraw.AddListener(SetStackBarData);
barChart.OnRedraw.AddListener(SetChartLabels);
}
public void OnClickItem(BarEventArgs arg)
private void SetStackBarData()
{
int.TryParse(arg.Group, out var index);
barChart.GetBarTrackPosition("CycleTime", index.ToString(), out var topPosition);
barChartData.SetData(barChartDatas[index], topPosition);
stackBarPos.Clear();
var bottomPosition = new Vector3(topPosition.x, rectTransform.rect.height / 2, 0);
stackBar.SetStackBar(barChartDatas[index], topPosition, bottomPosition);
for (int i = 0; i < barChartDatas.Count; i++)
{
var stackBar = Instantiate(prefab_stackBar, StackBarParent);
barChart.GetBarTrackPosition("CycleTime", i.ToString(), out var topPosition);
var bottomPosition = new Vector3(topPosition.x, rectTransform.rect.height / 2, 0);
stackBar.SetStackBar(barChartDatas[i], topPosition, bottomPosition);
stackBar.onClickStackBar += OnClickStackBar;
stackBarPos.Add(stackBar, bottomPosition);
}
}
private void SetChartLabels()
{
ClearChartLabels();
for (int i = 0; i < barChartDatas.Count; i++)
{
barChart.GetBarTrackPosition("CycleTime", i.ToString(), out var topPosition);
var bottomPosition = new Vector3(topPosition.x, rectTransform.rect.height / 2, 0);
var dateTime = Instantiate(prefab_DateTime, DateTimeParent);
dateTime.transform.position = new Vector3(bottomPosition.x + labelOffset.x, bottomPosition.y + labelOffset.y, 0);
dateTime.SetDateTime(barChartDatas[i]._time);
}
}
private void ClearChartLabels()
{
if (DateTimeParent.childCount <= 0)
return;
for(int i = 0; i < DateTimeParent.childCount; i++)
{
Destroy(DateTimeParent.transform.GetChild(i).gameObject);
}
}
private void OnClickStackBar(UI_StackBar stackBar)
{
barChartData.SetData(stackBar.barChartData, stackBarPos[stackBar]);
}
}