작업 시간 분석 UI 디자인 적용

This commit is contained in:
정영민
2025-03-20 11:24:38 +09:00
parent 0df6dca291
commit 25edc94fa3
9 changed files with 7079 additions and 6598 deletions

View File

@@ -19,9 +19,9 @@ public class UI_BarChartData : UIBase
{
SetActive(false);
}
public void SetData(BarChartData data)
public void SetData(BarChartData data, Vector3 topPosition)
{
ShowUINextToClickedUI();
ShowUINextToClickedUI(topPosition);
CoolingTimeData.SetText(ConvertFloatToString(data.coolingTime));
HoldingPressureTimeData.SetText(ConvertFloatToString(data.holdingPressureTime));
@@ -33,23 +33,20 @@ public class UI_BarChartData : UIBase
private string ConvertFloatToString(float value)
{
float truncatedFloat = Mathf.Floor(value * 100f) / 100f;
return truncatedFloat.ToString();
return truncatedFloat.ToString() + " ÃÊ";
}
void ShowUINextToClickedUI()
void ShowUINextToClickedUI(Vector3 topPosition)
{
RectTransform parentRectTransform = rectTransform.parent.GetComponent<RectTransform>();
Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRectTransform, Input.mousePosition, null, out localPoint);
var parentSize = parentRectTransform.rect.size;
var uiSize = rectTransform.rect.size;
float clampedX = Mathf.Clamp(localPoint.x + offset.x, -parentSize.x / 2 + uiSize.x / 2, parentSize.x / 2 - uiSize.x / 2);
float clampedX = Mathf.Clamp(topPosition.x + offset.x, -parentSize.x / 2 + uiSize.x / 2, parentSize.x / 2 - uiSize.x / 2);
rectTransform.localPosition = new Vector2(clampedX, offset.y);
rectTransform.position = new Vector2(clampedX + offset.x, offset.y);
gameObject.SetActive(true);
}
}