작업 조건 분석 UI 수정

This commit is contained in:
정영민
2025-04-07 14:20:09 +09:00
parent f7797b7541
commit 19366cb4a4
6 changed files with 356 additions and 70 deletions

View File

@@ -15,7 +15,7 @@ public class UI_GraphChart : UIBase, IPointerClickHandler
//public UI_DateTime prf_dateTime;
//public RectTransform Content_DateTime;
private UI_GraphChartData chartDetailData;
public UI_GraphChartData chartDetailData;
private TextMeshProUGUI GraphName;
public string graphName;
@@ -38,7 +38,24 @@ public class UI_GraphChart : UIBase, IPointerClickHandler
{
Graph = GetComponentInChildren<GraphChart>();
//prf_dateTime = Resources.Load<UI_DateTime>("Prefabs/UI/PRF_UI_DateTime");
chartDetailData = FindSingle<UI_GraphChartData>();
chartDetailData = GetComponentInChildren<UI_GraphChartData>(true);
}
public void Update()
{
if (!isMainChart)
return;
if (Input.GetMouseButtonDown(0))
{
if (RectTransformUtility.RectangleContainsScreenPoint(chartDetailData.rectTransform, Input.mousePosition))
{
Debug.Log("¹þ¾î³²");
return;
}
chartDetailData.SetActive(false);
}
}
public void OnPointerClick(PointerEventData eventData)
{

View File

@@ -21,7 +21,7 @@ public class UI_GraphChartData : UIBase, ISingle
}
public void SetData(string dataName, float dataValue, string dateTime, Vector3 pos)
{
ShowUINextToClickedUI();
ShowUINextToClickedUI(pos);
DataName.SetText(dataName);
DateTime.SetText(dateTime);
@@ -31,26 +31,16 @@ public class UI_GraphChartData : UIBase, ISingle
}
void ShowUINextToClickedUI()
void ShowUINextToClickedUI(Vector3 topPosition)
{
RectTransform parentRectTransform = rectTransform.parent.GetComponent<RectTransform>();
Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRectTransform, Input.mousePosition, null, out localPoint);
var parentSize = parentRectTransform.rect.size;
var uiSize = rectTransform.rect.size;
rectTransform.localPosition = new Vector2(localPoint.x + offset.x, localPoint.y + offset.y);
float clampedX = Mathf.Clamp(topPosition.x + offset.x, -parentSize.x / 2 + uiSize.x / 2, parentSize.x / 2 - uiSize.x / 2);
rectTransform.localPosition = new Vector2(clampedX, offset.y);
gameObject.SetActive(true);
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
if (EventSystem.current.currentSelectedGameObject != null)
return;
SetActive(false);
}
}
}