완료 시간 알람 디자인 변경
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@@ -13,6 +13,7 @@ namespace CHN
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public Button Button_WorkProgress;
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public Button Button_ProductionProgress;
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public Button Button_AssemblyProgress;
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public Button Button_Alarms;
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public Button Button_Library;
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public Button Button_Setting;
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public Button Button_Exit;
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@@ -21,6 +22,7 @@ namespace CHN
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public Action onClickWorkProgress;
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public Action onClickProductionProgress;
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public Action onClickAssemblyProgress;
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public Action onClickAlarms;
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public Action onClickLibrary;
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public Action onClickSetting;
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public Action onClickExit;
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@@ -36,6 +38,7 @@ namespace CHN
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Button_WorkProgress.onClick.AddListener(OnClickWorkProgress);
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Button_ProductionProgress.onClick.AddListener(OnClickProductionProgress);
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Button_AssemblyProgress.onClick.AddListener(OnClickAssemblyProgress);
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Button_Alarms.onClick.AddListener(OnClickAlarms);
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Button_Library.onClick.AddListener(OnClickLibrary);
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Button_Setting.onClick.AddListener(OnClickSetting);
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Button_Exit.onClick.AddListener(OnClickExit);
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@@ -61,6 +64,10 @@ namespace CHN
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{
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onClickAssemblyProgress?.Invoke();
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}
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private void OnClickAlarms()
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{
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onClickAlarms?.Invoke();
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}
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private void OnClickLibrary()
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{
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onClickLibrary?.Invoke();
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@@ -74,6 +81,12 @@ namespace CHN
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onClickExit?.Invoke();
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}
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public void SetAlarmCount(int count)
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{
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var text = Button_Alarms.GetComponentInChildren<TMP_Text>();
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text.SetText(count.ToString());
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}
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//private void OnClickCompleteTimeAlarm()
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//{
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// onClickCompleteTimeAlarm?.Invoke();
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@@ -92,17 +105,7 @@ namespace CHN
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// break;
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// }
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//}
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//public void SetAlarmCount(int count)
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//{
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// bool active = count > 0;
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// Image_Alarm.gameObject.SetActive(active);
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// if (active)
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// {
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// var text = Image_Alarm.GetComponentInChildren<TMP_Text>();
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// text.SetText(count.ToString());
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// }
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//}
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//public void SetChangeViewState(int obj)
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//{
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// var targetFloor = GetFloor(obj);
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