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ChunilENG/Assets/Plugins/XRLib/Util/Container.cs

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2025-02-20 09:59:37 +09:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace WI
{
[Serializable]
public partial class Container<T> where T : Component
{
public List<T> values = new List<T>();
public void Loading(IEnumerable<Component> loads)
{
foreach (var l in loads)
{
if (l is T t)
values.Add(t);
}
}
}
}