2025-03-12 09:55:47 +09:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using WI;
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using UnityEngine.EventSystems;
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public class UI_BarChartData : UIBase
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{
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private TextMeshProUGUI CoolingTimeData;
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private TextMeshProUGUI HoldingPressureTimeData;
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private TextMeshProUGUI WeighingTimeData;
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private TextMeshProUGUI ETCData;
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public TextMeshProUGUI DateTime;
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public Vector3 offset;
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public override void AfterAwake()
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{
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SetActive(false);
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}
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2025-03-20 11:24:38 +09:00
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public void SetData(BarChartData data, Vector3 topPosition)
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2025-03-12 09:55:47 +09:00
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{
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2025-03-20 11:24:38 +09:00
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ShowUINextToClickedUI(topPosition);
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2025-03-12 09:55:47 +09:00
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CoolingTimeData.SetText(ConvertFloatToString(data.coolingTime));
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HoldingPressureTimeData.SetText(ConvertFloatToString(data.holdingPressureTime));
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WeighingTimeData.SetText(ConvertFloatToString(data.weighingTime));
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ETCData.SetText(ConvertFloatToString(data.etc));
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DateTime.SetText(data._time);
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}
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private string ConvertFloatToString(float value)
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{
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float truncatedFloat = Mathf.Floor(value * 100f) / 100f;
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2025-03-20 11:24:38 +09:00
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return truncatedFloat.ToString() + " <20><>";
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2025-03-12 09:55:47 +09:00
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}
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2025-03-20 11:24:38 +09:00
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void ShowUINextToClickedUI(Vector3 topPosition)
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2025-03-12 09:55:47 +09:00
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{
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RectTransform parentRectTransform = rectTransform.parent.GetComponent<RectTransform>();
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2025-03-19 15:10:05 +09:00
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var parentSize = parentRectTransform.rect.size;
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var uiSize = rectTransform.rect.size;
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2025-03-12 09:55:47 +09:00
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2025-03-20 11:24:38 +09:00
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float clampedX = Mathf.Clamp(topPosition.x + offset.x, -parentSize.x / 2 + uiSize.x / 2, parentSize.x / 2 - uiSize.x / 2);
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2025-03-12 09:55:47 +09:00
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2025-03-20 14:09:04 +09:00
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rectTransform.localPosition = new Vector2(clampedX, offset.y);
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2025-03-12 09:55:47 +09:00
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gameObject.SetActive(true);
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}
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}
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