10 lines
240 B
C#
10 lines
240 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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using WI;
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[CreateAssetMenu(fileName = "UIOption", menuName = "UIOption", order = 0)]
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public class UIOption : ScriptableObject
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{
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public SDictionary<string, string> options = new();
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}
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