Files
AZTECH_WB/Assets/Scripts/Object/Building.cs
정영민 b1bc41bca2 [정영민] abc 파일 오류 수정
26.03.17
- abc 파일 오류 수정
2026-03-17 10:49:06 +09:00

58 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using AZTECHWB.Core;
using UnityEngine;
namespace AZTECHWB
{
public class Building : MonoBehaviour
{
public List<Floor> floors = new List<Floor>();
public Roof roof;
public bool isOnlyMachineFloorsEnabled;
public void Init()
{
roof = transform.GetComponentInChildren<Roof>(true);
FindAllFloors();
}
void FindAllFloors()
{
var childCount = transform.childCount;
for (int i = 0; i < childCount; ++i)
{
var child = transform.GetChild(i);
if (child.TryGetComponent<Floor>(out var floor))
{
floor.Init();
floors.Add(floor);
floor.floorIndex = i;
}
}
}
private void LateUpdate()
{
if (AZTECHAppMain.Instance.cameraController == null)
return;
var cam = AZTECHAppMain.Instance.cameraController;
isOnlyMachineFloorsEnabled = cam.IsCameraInsideBoundary() && cam.Camera.transform.localPosition.y < 20f ? true : false;
foreach(var floor in floors)
{
if (floor.isEmptyFloor)
{
floor.gameObject.SetActive(!isOnlyMachineFloorsEnabled);
}
else
{
floor.gameObject.SetActive(isOnlyMachineFloorsEnabled);
}
}
}
}
}