Files
AZTECH_WB/Assets/Scripts/UI/SettingPanel/SettingPanel.cs
정영민 70515575f5 [정영민] 로그인 기능 수정
26.03.12
- 로그인 단축키 기능 추가
2026-03-16 08:54:59 +09:00

62 lines
2.0 KiB
C#

using AZTECHWB.Core;
using AZTECHWB.Extensions;
using AZTECHWB.Management;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace AZTECHWB.UI
{
public class SettingPanel : UIPanel
{
private GraphicsSettingContent graphicsSetting;
private ControlSettingContent controlSetting;
private Button Button_Accept;
private Button Button_Reset;
private Button Button_Close;
public override async UniTask Init()
{
graphicsSetting = transform.GetComponentInChildren<GraphicsSettingContent>(true);
graphicsSetting.Init();
controlSetting = transform.GetComponentInChildren<ControlSettingContent>(true);
controlSetting.Init();
transform.TryGetComponentInChildren(nameof(Button_Accept), out Button_Accept);
transform.TryGetComponentInChildren(nameof(Button_Close), out Button_Close);
transform.TryGetComponentInChildren(nameof(Button_Reset), out Button_Reset);
Button_Accept.onClick.AddListener(OnClickAcceptButton);
Button_Reset.onClick.AddListener(OnClickResetButton);
Button_Close.onClick.AddListener(OnClickCloseButton);
await UniTask.CompletedTask;
}
public override void Close()
{
var topMenuPanel = AZTECHSceneMain.Instance.GetManager<AZTECHUIManager>().GetCanvas<StaticCanvas>().GetPanel<TopMenuPanel>();
topMenuPanel.SetToggleButton("Setting", false);
gameObject.SetActive(false);
}
private void OnClickAcceptButton()
{
graphicsSetting.Apply();
controlSetting.Apply();
}
private void OnClickResetButton()
{
graphicsSetting.ApplyIniToUI();
controlSetting.ApplyIniToUI();
}
private void OnClickCloseButton()
{
graphicsSetting.ApplyIniToUI();
controlSetting.ApplyIniToUI();
Close();
}
}
}