Files
AZTECH_WB/Assets/Scripts/UI/ExitProgramPanel/ExitProgramPanel.cs
정영민 6f1c335c73 [정영민] 설비 겹침 정렬 기능 수정
26.03.11
설비 겹침 기능 수정
2026-03-11 16:52:24 +09:00

55 lines
1.5 KiB
C#

using Cysharp.Threading.Tasks;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace AZTECHWB.UI
{
public class ExitProgramPanel : UIPanel
{
public Button Button_Exit;
public Button Button_Cancel;
public Button Button_Close;
private LayerPanel layerPanel;
public override async UniTask Init()
{
Button_Exit = GetElement<Button>(nameof(Button_Exit));
Button_Cancel = GetElement<Button>(nameof(Button_Cancel));
Button_Close = GetElement<Button>(nameof(Button_Close));
Button_Exit.onClick.AddListener(OnClickExitButton);
Button_Cancel.onClick.AddListener(OnClickCancelButton);
Button_Close.onClick.AddListener(OnClickCancelButton);
layerPanel = FindAnyObjectByType<LayerPanel>(FindObjectsInactive.Include);
await UniTask.CompletedTask;
}
public override void Open()
{
gameObject.SetActive(true);
layerPanel.Open();
gameObject.transform.SetAsLastSibling();
}
public override void Close()
{
layerPanel.Close();
gameObject.SetActive(false);
}
private void OnClickExitButton()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit(); // ¾îÇø®ÄÉÀÌ¼Ç Á¾·á
#endif
}
private void OnClickCancelButton()
{
Close();
}
}
}