26.04.03 가상공장 화면 디자인 반영 • 좌측 도구 창, 상단 UI, 하단 UI • 생산 현황판, 알림 현황판 • 설비 라벨, 요약 팝업, 대시보드, 데이터 보드 • 설정창, 미니맵, AI 시뮬레이션 결과창, 나가기 팝업 가상 공장 화면 디자인 변경에 따른 기능 추가 • 미니맵 드래그 및 위치 조정 기능 추가 • UI 상호 작용(호버링, 선택, 위치 이동, 재설정) • UI 기능 추가(상태 표시, 색상)
132 lines
4.5 KiB
C#
132 lines
4.5 KiB
C#
using AZTECHWB.Core;
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using AZTECHWB.Management;
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using AZTECHWB.Command;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UVC.UI.Menu;
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using UVC.UI.Toolbar.Model;
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using UVC.UI.ToolBar;
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namespace AZTECHWB.UI
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{
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public class TopMenuPanel : UIPanel
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{
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[SerializeField]
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private TopMenuController topMenu;
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[SerializeField]
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private Toolbox topToolBox;
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public override async UniTask Init()
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{
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topMenu = transform.GetComponentInChildren<TopMenuController>();
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topToolBox = transform.GetComponentInChildren<Toolbox>();
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SetupTopMenu();
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SetupToolBox();
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await UniTask.CompletedTask;
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}
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private void SetupTopMenu()
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{
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if (topMenu == null)
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{
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Debug.LogWarning("TopMenuController is not assigned in SceneMain.");
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return;
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}
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topMenu.AddMenuItem(new MenuItemData("production_status", "생산 현황", new OpenProductionProgressPanelCommand()));
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topMenu.AddMenuItem(new MenuItemData("production_alarm", "알림 현황", new OpenAlarmSituationPanelCommand()));
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topMenu.Initialize();
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}
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private void SetupToolBox()
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{
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var toolbarModel = new ToolbarModel();
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// --- Top Menu 모델 구성 시작 ---
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// AI 시뮬레이션
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toolbarModel.AddToggleButton("AI Simulation", false,
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$"UI/Sprites/TopToolBar/IMG_Playback_on",
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$"UI/Sprites/TopToolBar/IMG_Playback",
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(isSelected) =>
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{
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var popupCanvas = AZTECHSceneMain.Instance.GetManager<AZTECHUIManager>().GetCanvas<PopupCanvas>();
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popupCanvas.ResetPanels(false);
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var raycaster = AZTECHSceneMain.Instance.GetManager<Raycaster>();
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raycaster.SetInteractable(isSelected);
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var machineStatusItemManager = AZTECHSceneMain.Instance.GetManager<MachineStatusItemManager>();
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machineStatusItemManager.SetInteractableIcons(!isSelected);
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if (!isSelected)
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{
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var InfoPanel = AZTECHSceneMain.Instance.GetManager<AZTECHUIManager>().GetCanvas<PopupCanvas>().GetPanel<AISimulationInfoPanel>();
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InfoPanel.Close();
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}
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},
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null
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);
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// 설정
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toolbarModel.AddToggleButton("Setting", false,
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$"UI/Sprites/TopToolBar/IMG_Setting_on",
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$"UI/Sprites/TopToolBar/IMG_Setting",
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(isSelected) =>
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{
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var uiManager = AZTECHSceneMain.Instance.GetManager<AZTECHUIManager>();
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var popupCanvas = uiManager.GetCanvas<PopupCanvas>();
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if (isSelected)
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{
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popupCanvas.OpenPanel<SettingPanel>(CanvasPanelOpenMode.Single);
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}
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else
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{
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popupCanvas.GetPanel<SettingPanel>().Close();
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}
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},
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null
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);
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//나가기
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toolbarModel.AddToggleButton("Exit",false,
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$"UI/Sprites/TopToolBar/IMG_Exit_on",
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$"UI/Sprites/TopToolBar/IMG_Exit",
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(isSelected) =>
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{
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var uiManager = AZTECHSceneMain.Instance.GetManager<AZTECHUIManager>();
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var exitPanel = uiManager.GetCanvas<PopupCanvas>().GetPanel<ExitProgramPanel>();
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if (isSelected)
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{
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exitPanel.Open();
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}
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else
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{
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exitPanel.Close();
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}
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},
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null
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);
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topToolBox.SetData(toolbarModel);
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topToolBox.Initialize();
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}
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public void InitializeTopMenu()
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{
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SetupTopMenu();
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SetupToolBox();
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}
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public void SetToggleButton(string buttonName, bool isSelected, bool raiseEvent = false)
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{
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topToolBox.SetToggleButtonState(buttonName, isSelected, raiseEvent);
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}
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public void SetMenuItemEnable(string menuItemId, bool isEnabled)
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{
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topMenu.SetMenuItemEnabled(menuItemId, isEnabled);
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}
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}
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}
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