Files
AZTECH_WB/Assets/Scripts/UI/TopMenuPanel/TopMenuPanel.cs
정영민 18bc516f1d [정영민] 아즈텍 UI 디자인 변경 및 기능 수정 1차
26.04.03
가상공장 화면 디자인 반영
  • 좌측 도구 창, 상단 UI, 하단 UI
  • 생산 현황판, 알림 현황판
  • 설비 라벨, 요약 팝업, 대시보드, 데이터 보드
  • 설정창, 미니맵, AI 시뮬레이션 결과창, 나가기 팝업
가상 공장 화면 디자인 변경에 따른 기능 추가
  • 미니맵 드래그 및 위치 조정 기능 추가
  • UI 상호 작용(호버링, 선택, 위치 이동, 재설정)
  • UI 기능 추가(상태 표시, 색상)
2026-04-03 11:50:05 +09:00

132 lines
4.5 KiB
C#

using AZTECHWB.Core;
using AZTECHWB.Management;
using AZTECHWB.Command;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UVC.UI.Menu;
using UVC.UI.Toolbar.Model;
using UVC.UI.ToolBar;
namespace AZTECHWB.UI
{
public class TopMenuPanel : UIPanel
{
[SerializeField]
private TopMenuController topMenu;
[SerializeField]
private Toolbox topToolBox;
public override async UniTask Init()
{
topMenu = transform.GetComponentInChildren<TopMenuController>();
topToolBox = transform.GetComponentInChildren<Toolbox>();
SetupTopMenu();
SetupToolBox();
await UniTask.CompletedTask;
}
private void SetupTopMenu()
{
if (topMenu == null)
{
Debug.LogWarning("TopMenuController is not assigned in SceneMain.");
return;
}
topMenu.AddMenuItem(new MenuItemData("production_status", "생산 현황", new OpenProductionProgressPanelCommand()));
topMenu.AddMenuItem(new MenuItemData("production_alarm", "알림 현황", new OpenAlarmSituationPanelCommand()));
topMenu.Initialize();
}
private void SetupToolBox()
{
var toolbarModel = new ToolbarModel();
// --- Top Menu 모델 구성 시작 ---
// AI 시뮬레이션
toolbarModel.AddToggleButton("AI Simulation", false,
$"UI/Sprites/TopToolBar/IMG_Playback_on",
$"UI/Sprites/TopToolBar/IMG_Playback",
(isSelected) =>
{
var popupCanvas = AZTECHSceneMain.Instance.GetManager<AZTECHUIManager>().GetCanvas<PopupCanvas>();
popupCanvas.ResetPanels(false);
var raycaster = AZTECHSceneMain.Instance.GetManager<Raycaster>();
raycaster.SetInteractable(isSelected);
var machineStatusItemManager = AZTECHSceneMain.Instance.GetManager<MachineStatusItemManager>();
machineStatusItemManager.SetInteractableIcons(!isSelected);
if (!isSelected)
{
var InfoPanel = AZTECHSceneMain.Instance.GetManager<AZTECHUIManager>().GetCanvas<PopupCanvas>().GetPanel<AISimulationInfoPanel>();
InfoPanel.Close();
}
},
null
);
// 설정
toolbarModel.AddToggleButton("Setting", false,
$"UI/Sprites/TopToolBar/IMG_Setting_on",
$"UI/Sprites/TopToolBar/IMG_Setting",
(isSelected) =>
{
var uiManager = AZTECHSceneMain.Instance.GetManager<AZTECHUIManager>();
var popupCanvas = uiManager.GetCanvas<PopupCanvas>();
if (isSelected)
{
popupCanvas.OpenPanel<SettingPanel>(CanvasPanelOpenMode.Single);
}
else
{
popupCanvas.GetPanel<SettingPanel>().Close();
}
},
null
);
//나가기
toolbarModel.AddToggleButton("Exit",false,
$"UI/Sprites/TopToolBar/IMG_Exit_on",
$"UI/Sprites/TopToolBar/IMG_Exit",
(isSelected) =>
{
var uiManager = AZTECHSceneMain.Instance.GetManager<AZTECHUIManager>();
var exitPanel = uiManager.GetCanvas<PopupCanvas>().GetPanel<ExitProgramPanel>();
if (isSelected)
{
exitPanel.Open();
}
else
{
exitPanel.Close();
}
},
null
);
topToolBox.SetData(toolbarModel);
topToolBox.Initialize();
}
public void InitializeTopMenu()
{
SetupTopMenu();
SetupToolBox();
}
public void SetToggleButton(string buttonName, bool isSelected, bool raiseEvent = false)
{
topToolBox.SetToggleButtonState(buttonName, isSelected, raiseEvent);
}
public void SetMenuItemEnable(string menuItemId, bool isEnabled)
{
topMenu.SetMenuItemEnabled(menuItemId, isEnabled);
}
}
}