using AZTECHWB.Extensions; using System.Collections.Generic; using UnityEngine; namespace AZTECHWB { public class Machine : MonoBehaviour { public MachineStatusItem machineStatusItem; public string machineName; //private bool isAlarmActive; public string[] typeOptions; public Sprite previewImage; public Vector3 centerPos; public float focusDistance; public float focusAzimuth; public float focusElevation; public void Init() { centerPos = transform.GetMeshCenter(); } // public void SetAlarm(string state) // { // isAlarmActive = state == "SET" ? true : false; // } } }