[정영민] External Tools 한글 인코딩 문제 해결

26.03.11
- 설비 알람 인코딩 오류 수정
- 설비 상태 인코딩 오류 수정
- AI 시뮬레이션 결과 인코딩 오류 수정
- 생산 현황판 인코딩 오류 수정
- TopMenu 인코딩 오류 수정
This commit is contained in:
정영민
2026-03-12 10:09:05 +09:00
parent cdf760b452
commit 5c0ab9e2b0
27 changed files with 244 additions and 378 deletions

View File

@@ -12,13 +12,13 @@ namespace AZTECHWB.UI
{
public class ProductionProgressPanel : UIPanel
{
public Dictionary<int, ProgressContent> statusContents = new Dictionary<int, ProgressContent>();
private Dictionary<int, ProgressContent> statusContents = new Dictionary<int, ProgressContent>();
private ProgressContent prf_statusContent;
public RectTransform Content;
public RectTransform Image_Loading;
public Button Button_Close;
public TextMeshProUGUI CurrentDate;
public TextMeshProUGUI CurrentTime;
private RectTransform Content;
private TextMeshProUGUI Text_NoData;
private Button Button_Close;
private TextMeshProUGUI CurrentDate;
private TextMeshProUGUI CurrentTime;
public int statusItemsCount;
private int currentContentIndex;
@@ -32,14 +32,14 @@ namespace AZTECHWB.UI
CurrentDate = GetElement<TextMeshProUGUI>(nameof(CurrentDate));
CurrentTime = GetElement<TextMeshProUGUI>(nameof(CurrentTime));
Content = GetElement<RectTransform>(nameof(Content));
Image_Loading = GetElement<RectTransform>(nameof(Image_Loading));
Text_NoData = GetElement<TextMeshProUGUI>(nameof(Text_NoData));
Button_Close = GetElement<Button>(nameof(Button_Close));
prf_statusContent = Resources.Load<ProgressContent>($"{ResourceURL.uiPrefabFolderPath}{nameof(ProgressContent)}");
Button_Close.onClick.AddListener(Close);
SetDate();
Image_Loading.gameObject.SetActive(true);
Text_NoData.gameObject.SetActive(true);
await UniTask.CompletedTask;
}
@@ -103,7 +103,7 @@ namespace AZTECHWB.UI
public void SetProductionStatus(List<CompleteInfo> machineInfos)
{
Image_Loading.gameObject.SetActive(false);
Text_NoData.gameObject.SetActive(false);
var splitCompleteInfo = SplitArray(machineInfos, statusItemsCount);
SetProductionContent(splitCompleteInfo);