[정영민] External Tools 한글 인코딩 문제 해결
26.03.11 - 설비 알람 인코딩 오류 수정 - 설비 상태 인코딩 오류 수정 - AI 시뮬레이션 결과 인코딩 오류 수정 - 생산 현황판 인코딩 오류 수정 - TopMenu 인코딩 오류 수정
This commit is contained in:
@@ -12,13 +12,13 @@ namespace AZTECHWB.UI
|
||||
{
|
||||
public class ProductionProgressPanel : UIPanel
|
||||
{
|
||||
public Dictionary<int, ProgressContent> statusContents = new Dictionary<int, ProgressContent>();
|
||||
private Dictionary<int, ProgressContent> statusContents = new Dictionary<int, ProgressContent>();
|
||||
private ProgressContent prf_statusContent;
|
||||
public RectTransform Content;
|
||||
public RectTransform Image_Loading;
|
||||
public Button Button_Close;
|
||||
public TextMeshProUGUI CurrentDate;
|
||||
public TextMeshProUGUI CurrentTime;
|
||||
private RectTransform Content;
|
||||
private TextMeshProUGUI Text_NoData;
|
||||
private Button Button_Close;
|
||||
private TextMeshProUGUI CurrentDate;
|
||||
private TextMeshProUGUI CurrentTime;
|
||||
|
||||
public int statusItemsCount;
|
||||
private int currentContentIndex;
|
||||
@@ -32,14 +32,14 @@ namespace AZTECHWB.UI
|
||||
CurrentDate = GetElement<TextMeshProUGUI>(nameof(CurrentDate));
|
||||
CurrentTime = GetElement<TextMeshProUGUI>(nameof(CurrentTime));
|
||||
Content = GetElement<RectTransform>(nameof(Content));
|
||||
Image_Loading = GetElement<RectTransform>(nameof(Image_Loading));
|
||||
Text_NoData = GetElement<TextMeshProUGUI>(nameof(Text_NoData));
|
||||
Button_Close = GetElement<Button>(nameof(Button_Close));
|
||||
|
||||
prf_statusContent = Resources.Load<ProgressContent>($"{ResourceURL.uiPrefabFolderPath}{nameof(ProgressContent)}");
|
||||
Button_Close.onClick.AddListener(Close);
|
||||
SetDate();
|
||||
|
||||
Image_Loading.gameObject.SetActive(true);
|
||||
Text_NoData.gameObject.SetActive(true);
|
||||
|
||||
await UniTask.CompletedTask;
|
||||
}
|
||||
@@ -103,7 +103,7 @@ namespace AZTECHWB.UI
|
||||
|
||||
public void SetProductionStatus(List<CompleteInfo> machineInfos)
|
||||
{
|
||||
Image_Loading.gameObject.SetActive(false);
|
||||
Text_NoData.gameObject.SetActive(false);
|
||||
|
||||
var splitCompleteInfo = SplitArray(machineInfos, statusItemsCount);
|
||||
SetProductionContent(splitCompleteInfo);
|
||||
|
||||
Reference in New Issue
Block a user