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using RenderHeads.Media.AVProMovieCapture;
using SFB;
using System.IO;
using UnityEngine;
namespace AZTECHWB.Wrapper
{
public class CaptureRecoder
{
private CaptureBase capture;
public void Setup()
{
capture = GameObject.FindFirstObjectByType<CaptureBase>();
capture.CameraRenderResolution = CaptureBase.Resolution.Custom;
capture.CompletedFileWritingAction += OnCaptureCompleted;
}
public void SetRecordStatus(bool isStart)
{
if (isStart)
{
capture.StartCapture();
}
else
{
capture.StopCapture();
}
}
private void OnCaptureCompleted(FileWritingHandler handler)
{
var sourcePath = handler.FinalPath;
var destFilePath = StandaloneFileBrowser.SaveFilePanel("Save File", "", "", "mp4");
if (!string.IsNullOrEmpty(destFilePath))
{
if (File.Exists(destFilePath))
File.Delete(destFilePath);
File.Move(sourcePath, destFilePath);
}
else
{
File.Delete(sourcePath);
}
}
}
}